This may perhaps belong in home rules, but I hope you can forgive a first time poster.
Regardless, my DW group is getting to the point where new armour and very good armour is within their grasp, mainly Artificer and in the case of our Black Templar that Crusader armour. Now the point was brought up "What happens to armour history?(s)" and we had a chat about it, while all agree that the armours would have seperate histories we couldn't work out how many are suitable.
What do you guys think? How many (or what limits, you couldn't put skill of the artificer on the Crusader armour!) should be allowed for the Artificer & Relic armour? We are for the most part, quite a lore driven group so I don't mind providing a suitable history and I don't worry about things getting "OP," they're only OP if I don't fix the content of my missions to adapt of which I have no worries about.