Does this make sense? Comments welcome.
Every 4 hours (a typical day being 8 hours of movement, other time in rest stops etc), miles covered are:
Transport Road Path Forest Rough Forest & Rough Swamp Mountain
Walk 10 8 6 5 3 2.5 2
Horse 15 12 9 7 4 3 3
Adverse weather may require its own Resilience (To) check to avoid the Under the Weather condition (cf Gathering Storm ), difficulty varying based on nature of weather, degree appropriate clothing worn.
Heavy snow makes a Road a Path, and wipes out a Path, makes a Forest into Forest & Rough, and halves Mountain movement.
A major obstacle reduces travel by the time it takes to cross (e.g., if fording river takes 1 hour to find best spot and make preparations, that is a 25% reduction in the 4 hour slot).
Walking - add 50% if pushing self by making Average (2D) Resilience check, on failure suffer 2 Fatigue.
Riding – add 50% by pushing mount with Average (2D) Ride check, on failure horse must make Average (2D) Str check (typical horse has a Str 5) or lose 2 Wind (which is typically 5, See Omens of War).
Pushing checks become Hard (3D) in Swamp and Mountain, and for horses Mountain is Daunting (4D).
- Note, travel is in Story Mode, I do not permit nightly fatigue/stress recoveries in Story Mode, so continually pushing self in long journey will lead to notable Fatigue accumulation.