Just wondered how other GM's handle amount of action cards for npc's and monsters.
Was brought, again, to my attention when reading Black Fire Pass adventure, and "Mydthroth" was allocated 1 action card, which is suggested to be "Throw into the Wall", 1 action card for a millinnia old creature? Is he stuck using "Throw into the Wall" and "Melee Strike"? According to the adventure anyway...
Zurgash is given 1 action (spell) card as well, but also says that he has the 3 included Whaarg spells, so does he have 3 or 4 spells??? And if you don't have Gathering Storm, or Creature Vault (can't remember if there's Whaarg spells included there), how are you going to give him an extra spell?
Also 4 action cards to a 20 year old creature, and 1 to a 2000 year old???
And don't get me started on Greater Demons, who gets 3 action cards...
So... do other GM's even bother with the action card symbols, or do they do (like I've been doing so far) allocate whatever they feel is appropriate to the npc's/monsters?
For the above example, I would equip Mydthroth with 4-5 action cards, so the PC's fight an epic foe, like a Shaggoth should be (even if he's weakened).