I just wanted to make a quick note about a good scenario combo I discovered.
Dog eat dog world (by s.kisko; 2005 BI entry..available online download) and Howls in the Night (C.mccomb, Ravenloft). I combined these two scenarios to eliminate the werewolf cliche and moved to more of a curse and bog-hound type of approach.
I'll save you the search for Howls in the Night: Woman doesn't want to marry the baron. When baron's brother confronts woman about it, she kills him and flees into the bogs. Baron finds out about dead brother and sends his hounds after the woman. She drowns in the swamp and pulls dogs in with her, cursing the old man to have to drink from the water of the swamp and to be haunted by the dogs for eternity. Bog hounds are manifestations of mud, straw and debris that look like hounds. There is a "chief" bog hound leader usually one of the entities cursed (in this case, manifesting as the brother). The originating ghost/spirit must be put to rest (in this case, dredged from the bog, blessed and put to rest) otherwise the bog will continue to encroach on the manor house until there is nothing left and the curse is completed on the victim (the baron).
Dog eat dog world: The town of dunkelbild is overrun by dauchshounds and wolfhounds by decree of the baron. The baron has 'left' to go work in the service of the emporer (in actuality in my campaign, he is the "son" left behind..unaged by drinking the waters nearby as part of his curse..I was debating wine of dreams, but that goes way out of bounds). The PCs are hired to 'dispose' of and 'capture' hounds secretly by the "reeve" who has taken over for the baron in his supposed absence. etc. etc. etc. In the original scenario, the baron and brother were cursed by a strigany for stealing her amulet and turned into werewolves. It was just too cliche, so I'm combining both of these scenarios instead. Now I can use moons and howls and fog to my hearts content. All the while, the players will be thinking werewolves..when in fact it is a curse and a spirit that must be put to rest...
Currently, the pcs are stuck in a tree, having attracted too many hounds and not having gotten their traps set in time...and now the fog moves in beneath them....
jh