Spells from Core Exxet

By ElricOfMelnibone, in Anima: Beyond Fantasy RPG

Last of the books! Necromancy is here! Free Access Spells really are a lot...so don't expect them to be translated just as quick as I did with the last 3 paths.

NECROMANCY

Feel Death
Level 2
Action: Active
Type: Detection
Casting Level Base Intermediate Advanced Arcane
Zeon 30 60 90 120
Req. Intelligence 6 8 10 12
Base: 100m area / MR 120.
Intermediate: 250m area / MR 140.
Advanced: 500m area / MR 160.
Arcane: 1km area / MR 180.
Maintenance: 5 / 10 / 10 /15

See The Great Beyond
Level 6
Action: Active
Type: Effect
NOTE: No Max Presence.
Casting Level Base Intermediate Advanced Arcane
Zeon 30 60 90 120
Req. Intelligence 6 8 10 12
Base: Allows seeing Spectral Beings.
Intermediate: Allows seeing Spectral Beings and souls waiting for The Call.
Advanced: Allows seeing all class of Spiritual Beings.
Arcane: Allows seeing all class of Spiritual Beings as well as anything of supernatural characteristics that is in the ambient.
Maintenance: 5 / 10 / 10 / 15.

Control Scavengers
Level 8
Action: Active
Type: Effect
NOTE: Each creature must have Presence no higher than 20. 20 isn’t the Combined total Presence.
Casting Level Base Intermediate Advanced Arcane
Zeon 40 120 200 300
Req. Intelligence 6 8 11 13
Base: 10m area.
Intermediate: 150m area.
Advanced: 500m area.
Arcane: 2km area.
Maintenance: 5 / 10 / 10 / 15.

Spectral Shield
Level 10
Action: Passive
Type: Shield
Casting Level Base Intermediate Advanced Arcane
Zeon 40 60 80 100
Req. Intelligence 6 9 11 13
Base: Max MR140.
Intermediate: Max MR180.
Advanced: Max MR220.
Arcane: Max MR260.
Maintenance: 5 / 5 / 10 / 15.

Drain Life
Level 12
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 50 140 230 320
Req. Intelligence 6 9 12 14
Base: MR100.
Intermediate: MR140.
Advanced: MR180.
Arcane: MR240.
Maintenance: No.

Necromantic Detection
Level 16
Action: Active
Type: Detection
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 100 120
Req. Intelligence 6 9 11 13
Base: MR120 / 20m area.
Intermediate: MR160 / 50m area.
Advanced: MR200 / 100m area.
Arcane: MR240 / 150m area.
Maintenance: 5 / 10 / 10 / 15.

Talk To The Dead
Level 18
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: Level 4.
Intermediate: Level 8.
Advanced: Level 12.
Arcane: Level 16.
Maintenance: 5 / 5 / 5 / 5.

Necromantic Paralysis
Level 20
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 7 10 13 15
Base: 10m area / MR120.
Intermediate: 25m area / MR140.
Advanced: 50m area / MR160.
Arcane: 100m area / MR180.
Maintenance: 10 / 10 / 15 / 15.

Necromitude
Level 22
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 12 14
Base: 50 Life Points.
Intermediate: 100 Life Points.
Advanced: 150 Life Points.
Arcane: 250 Life Points.
Maintenance: No.

Death Beam
Level 26
Action: Active
Type: Attack
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: Damage 80.
Intermediate: Damage 100.
Advanced: Damage 140.
Arcane: Damage 180.
Maintenance: No.

Raise Corpses
Level 28
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 180 300 450
Req. Intelligence 7 10 13 15
Base: 100 Presence Points (Max Level 0).
Intermediate: 300 Presence Points (Max Level 1).
Advanced: 600 Presence Points (Max Level 2).
Arcane: 1000 Presence Points (Max Level 3).
Maintenance: 10 / 20 / 25 / 30 Daily.

Dead Body
Level 30
Action: Active
Type: Effect
NOTE: While with negative life points, the character ignores penalties, including those inflicted by critical hits.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 12 14
Base: Level 3.
Intermediate: Level 6.
Advanced: Level 12.
Arcane: Level 18.
Maintenance: 10 / 10 / 15 / 15 Daily.

Drain Magic
Level 32
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 60 140 220 300
Req. Intelligence 8 10 13 15
Base: MR140.
Intermediate: MR180.
Advanced: MR220.
Arcane: MR260.
Maintenance: No.

Destroy Undead
Level 36
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 160 240 320
Req. Intelligence 8 10 13 15
Base: MR140.
Intermediate: MR180.
Advanced: MR220.
Arcane: MR260.
Maintenance: No.

Drain Characteristics
Level 38
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 60 150 240 320
Req. Intelligence 8 10 13 15
Base: MR 140.
Intermediate: MR 180.
Advanced: MR 220.
Arcane: MR 260.
Maintenance: 5 / 10 / 15 / 15.

Control The Dead
Level 40
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 250
Req. Intelligence 9 11 14 16
Base: MR120 / 20m area.
Intermediate: MR140 / 50m area.
Advanced: MR160 / 100m area.
Arcane: MR180 / 150m area.
Maintenance: 10 / 15 / 20 / 25 Daily.

Wither Life
Level 42
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 220
Req. Intelligence 9 12 14 16
Base: 10m area.
Intermediate: 20m area.
Advanced: 30m area.
Arcane: 50m area.
Maintenance: 10 / 15 / 20 / 25 Daily.

Necromantic Shield
Level 46
Action: Passive
Type: Shield
Casting Level Base Intermediate Advanced Arcane
Zeon 80 160 240 300
Req. Intelligence 9 11 13 15
Base: 1000 Resistance Points.
Intermediate: 2000 Resistance Points.
Advanced: 3500 Resistance Points.
Arcane: 5000 Resistance Points.
Maintenance: 5 / 10 / 15 / 15.

Dominate Life
Level 48
Action: Passive
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 140 180 240 300
Req. Intelligence 9 11 13 15
Base: MR100.
Intermediate: MR120.
Advanced: MR140.
Arcane: MR160.
Maintenance: 30 / 40 / 50 / 60 Daily.

Vampire Stigma
Level 50
Action: Active
Type: Effect
NOTE: On Damage Accumulation Creatures divide inflicted damage by the Life Accumulation Multiple of the creature to calculate how many Life Points are absorbed.
Casting Level Base Intermediate Advanced Arcane
Zeon 140 180 240 300
Req. Intelligence 9 11 13 15
Base: 20% Absorption.
Intermediate: 40% Absorption.
Advanced: 60% Absorption.
Arcane: 100% Absorption.
Maintenance: 15 / 20 / 25 / 30.

Spectral Form
Level 52
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 100 180 240 300
Req. Intelligence 10 12 14 16
Base: The caster is immaterial and can only be damaged by attacks capable of damaging energy.
Intermediate: As Base, but those who touch the caster must pass a MR or PhR against double the caster’s Presence, and if they fail they suffer all action penalty and Lose Life points equal to half their failure level.
Advanced: As Intermediate, but the caster gains Life Points equal to the Life Points lost by people that come into contact with him.
Arcane: As Advanced, but if people that come into contact fail their MR or PhR check by more than 40, they instantly die.
Maintenance: 10 / 20 / 25 / 30.

Necromantic Modification
Level 56
Action: Active
Type: Effect
NOTE: Cannot be cast on living beings.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 200 300 400
Req. Intelligence 9 11 13 16
Base: 100DP.
Intermediate: 200DP.
Advanced: 300DP.
Arcane: 400DP.
Maintenance: 10 / 20 / 30 / 40.

Summon The Dead
Level 58
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 160 180
Req. Intelligence 9 12 14 16
Base: Max Level 3.
Intermediate: Max Level 6.
Advanced: Max Level 9.
Arcane: Max Level 12.
Maintenance: No.

Raise Spectres
Level 60
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Req. Intelligence 10 12 14 16
Base: Max number of spirits 1 / Max Total Presence 100.
Intermediate: Max number of spirits 2 / Max Total Presence 160.
Advanced: Max number of spirits 4 / Max Total Presence 220.
Arcane: Max number of spirits 6 / Max Total Presence 280.
Maintenance: 20 / 25 / 30 / 35 Daily.

Drain Life Force
Level 62
Action: Active
Type: Spiritual
NOTE: The Aging Effect applies only if the caster decides so.
Casting Level Base Intermediate Advanced Arcane
Zeon 180 240 300 360
Req. Intelligence 9 12 15 18
Base: MR100.
Intermediate: MR130.
Advanced: MR160.
Arcane: MR190.
Maintenance: No.

Kill
Level 66
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 220
Req. Intelligence 10 12 14 16
Base: MR or PhR80.
Intermediate: MR or PhR100.
Advanced: MR or PhR120.
Arcane: MR or PhR140.
Maintenance: No.

Soul Beam
Level 68
Action: Active
Type: Attack
Casting Level Base Intermediate Advanced Arcane
Zeon 140 260 380 500
Req. Intelligence 9 11 13 16
Base: Damage 100.
Intermediate: Damage 200.
Advanced: Damage 300.
Arcane: Damage 400.
Maintenance: No.

Necromantic Chimera
Level 70
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 250 360 500 800
Req. Intelligence 9 12 15 17
Base: Level 2.
Intermediate: Level 6.
Advanced: Level 10.
Arcane: Level 13.
Maintenance: 50 / 80 / 100 / 160 Daily.

Life Perversion
Level 72
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 180 240 300 360
Req. Intelligence 10 13 15 18
Base: MR or PhR 100
Intermediate: MR or PhR 140
Advanced: MR or PhR 180
Arcane: MR or PhR 220
Maintenance: No.

Vassalage
Level 76
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 250 360 450 540
Req. Intelligence 10 13 15 18
Base: MR or PhR 100.
Intermediate: MR or PhR 140.
Advanced: MR or PhR 180.
Arcane: MR or PhR 220.
Maintenance: No.

Drain Souls
Level 78
Action: Active
Type: Spiritual
NOTE: The caster can acquire powers and abilities as a being with Gnosis 30.
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Req. Intelligence 10 12 14 16
Base: MR120.
Intermediate: MR140.
Advanced: MR160.
Arcane: MR180.
Maintenance: No.

Surpass Death
Level 80
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 250 500 1000 2500
Req. Intelligence 10 13 15 17
Base: +100DP / Up to 100DP in Disadvantages.
Intermediate: +200DP / Up to 100DP in Disadvantages.
Advanced: +300DP / Up to 200DP in Disadvantages.
Arcane: +400DP / Up to 200DP in Disadvantages.
Maintenance: No.

True Rise
Level 82
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 350 500 800 1200
Req. Intelligence 9 12 14 16
Base: Max Level 3.
Intermediate: Max Level 6.
Advanced: Max Level 9.
Arcane: Max Level 12.
Maintenance: No.

Well of Life
Level 86
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 300 400 500 600
Req. Intelligence 10 12 14 16
Base: 50m area.
Intermediate: 250m area.
Advanced: 500m area.
Arcane: 1km area.
Maintenance: 15 / 20 / 25 / 30.

Cursed Land
Level 88
Action: Active
Type: Effect
NOTE: People whose Gnosis is 5 points higher than their Nature are raised as Spectres.
Casting Level Base Intermediate Advanced Arcane
Zeon 350 600 900 1500
Req. Intelligence 9 12 14 16
Base: 1km area.
Intermediate: 10km area.
Advanced: 100km area.
Arcane: 1000km area.
Maintenance: 35 / 60 / 90 / 150.

Sustenance
Level 90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 400 500
Req. Intelligence 10 13 16 18
Base: Max Presence 60.
Intermediate: Max Presence 120.
Advanced: Max Presence 240.
Arcane: Max Presence 480.
Maintenance: No.

Raw Material
Level 92
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 350 500 900 1500
Req. Intelligence 12 14 16 18
Base: 1000 human bodies.
Intermediate: 10000 human bodies.
Advanced: 100000 human bodies.
Arcane: 1000000 human bodies.
Maintenance: No.

Lord of The Dead
Level 96
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 300 600 1000 2000
Req. Intelligence 12 14 16 18
Base: MR140 / 100km area.
Intermediate: MR160 / 1000 km area.
Advanced: MR180 / 10000 km area.
Arcane: MR200 / 100000 km area.
Maintenance: 30 / 60 / 100 / 200 Daily.

Come Back From The Dead
Level 98
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 400 800 1600 3200
Req. Intelligence 16 17 18 19
Base: Max Level 4 / up to one month since death.
Intermediate: Max Level 8 / up to one year since death.
Advanced: Max Level 12 / up to ten years since death.
Arcane: Max Level 16 / up to one century since death.
Maintenance: No.

The Awakening
Level 100
Action: Active
Type: Automatic
NOTE: Only people whose Gnosis is 15 points higher than their Nature are raised as undeads with their full capabilities.
Casting Level Base Intermediate Advanced Arcane
Zeon 900 2000 3500 5000
Req. Intelligence 17 18 19 20
Base: Level 4.
Intermediate: Level 8.
Advanced: Level 12.
Arcane: Level 15.
Maintenance: 45 / 100 / 175 / 250 Daily.

wait hide magic (darkness) is no longer daily :S that sucks

Is freeze emotions really no longer maintenance?

Sorry for the long absence...I moved home, so I had stuff to care about (unrelated to Anima). Freeze Emotions has Maintenance:

5/5/10/10

Hide Magic Maintenance is still DAILY. I just missed it in my translation, don't worry!

It's likely there are other errors out there. When you find something that seems strange to you, ask.

PS - I'm Working on Free Access spells right now...something's coming between today and tomorrow.

OK, first batch of Free Access Spells...1-10 spells for you!

LEVEL 1-10

Create Fire
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 110 130
Req. Intelligence 6 8 10 12
Base: 1 Intensity.
Intermediate: 3 Intensities.
Advanced: 6 Intensities.
Arcane: 9 Intensities.
Maintenance: 5 / 10 / 10 /15
Closed Path: Water

Move Objects
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 30 70 90 120
Req. Intelligence 5 8 10 12
Base: 10kg.
Intermediate: 50kg.
Advanced: 100kg.
Arcane: 150kg.
Maintenance: 5 / 10 / 10 /15
Closed Path: Destruction, Earth

Cleanliness
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 30 60 100 140
Req. Intelligence 5 8 10 12
Base: Max Presence 40.
Intermediate: Max Presence 80.
Advanced: Max Presence 120.
Arcane: Max Presence 140.
Maintenance: No
Closed Path: -

Jump
Level 1-10
Action: Active
Type: Effect
NOTE: Does not allow reaching Inhuman Level in checks at lower casting levels.
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 100 140
Req. Intelligence 5 8 10 12
Base: +50 Jump.
Intermediate: +100 Jump.
Advanced: +150 Jump/Allows reaching Inhuman in Jump checks.
Arcane: +200 Jump/Allows reaching Zen in Jump checks.
Maintenance: 5 / 10 / 10 / 15
Closed Path: Earth

Create Music
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 100 120
Req. Intelligence 5 8 10 12
Base: 10m area / Music 80.
Intermediate: 50m area / Music 120.
Advanced: 150m area / Music 180.
Arcane: 250m area / Music 240.
Maintenance: 5 / 5 / 5 / 10
Closed Path: Destruction

Opening
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 30 70 100 140
Req. Intelligence 5 8 10 12
Base: Lock Picking 80.
Intermediate: Lock Picking 140.
Advanced: Lock Picking 240.
Arcane: Lock Picking 280.
Maintenance: No
Closed Path: Destruction, Fire.

Tie
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 120 160
Req. Intelligence 5 8 10 12
Base: Sleight of Hand 120.
Intermediate: Sleight of Hand 140.
Advanced: Sleight of Hand 180.
Arcane: Sleight of Hand 240.
Maintenance: No
Closed Path: Destruction, Illusion.

Magic Detection
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 120 150
Req. Intelligence 5 8 10 12
Base: 25m area / Magic Appraisal 140.
Intermediate: 100m area / Magic Appraisal 180.
Advanced: 200m area / Magic Appraisal 200.
Arcane: 300m area / Magic Appraisal 240.
Maintenance: 5 / 5 / 10 / 10
Closed Path: Darkness.

Stop Fall
Level 1-10
Action: Passive
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 160 240
Req. Intelligence 5 8 10 12
Base: 50m fall / Max Presence 60.
Intermediate: 150m fall / Max Presence 160.
Advanced: 500m fall / Max Presence 240.
Arcane: Unlimited height fall / Max Presence 320.
Maintenance: 5 / 15 / 20 / 25
Closed Path: Earth.

Undo Writing
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 120 160
Req. Intelligence 5 8 10 12
Base: 500 text characters / Max Presence 30.
Intermediate: 5000 text characters / Max Presence 60.
Advanced: 50000 text characters / Max Presence 90.
Arcane: 250000 text characters / Max Presence 120.
Maintenance: No
Closed Path: Creation.

Static Message
Level 1-10
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 30 70 120 180
Req. Intelligence 5 8 10 12
Base: Max 50 words.
Intermediate: Max 150 words.
Advanced: Max 250 words.
Arcane: Max 500 words.
Maintenance: 5 / 10 / 15 / 20 Daily
Closed Path: Destruction.

Change Color
Level 1-10
Action: Active
Type: Spirtual
Casting Level Base Intermediate Advanced Arcane
Zeon 30 80 100 120
Req. Intelligence 5 8 10 12
Base: Max Presence 40 / MR100.
Intermediate: Max Presence 60 / MR120.
Advanced: Max Presence 80 / MR140.
Arcane: Max Presence 100 / MR160.
Maintenance: 5 / 5 / 5 / 10 Daily
Closed Path: Destruction.

And here we have Level 10-20 Spells for ya!

LEVEL 10-20

Create Sounds
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 50 120 160
Req. Intelligence 6 9 11 13
Base: At 50m.
Intermediate: At 200m.
Advanced: At 500m.
Arcane: At 1km.
Maintenance: 5 / 10 / 15 / 20
Closed Path: Destruction

Recreate Image
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 70 100 130
Req. Intelligence 6 9 11 13
Base: 1m2 Image.
Intermediate: 5m2 Image.
Advanced: 10m2 Image.
Arcane: 15m2 Image / The Image seems real so a Notice Check of Very Difficult or a Search check of Medium is required to understand it’s not real.
Maintenance: 5 / 10 / 10 /15
Closed Path: Destruction

Enchant
Level 10-20
Action: Active
Type: Effect
NOTE: Can be cast on multiple objects as far as the Maximum Presence affected is equal to or below the maximum.
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 100 130
Req. Intelligence 6 9 11 13
Base: Max Presence 40.
Intermediate: Max Presence 60.
Advanced: Max Presence 90.
Arcane: Max Presence 120.
Maintenance: 5 / 5 / 10 / 10 Daily
Closed Path: -

Breathe Liquids
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 120 160
Req. Intelligence 6 9 11 13
Base: Max Presence 60.
Intermediate: Max Presence 100.
Advanced: Max Presence 200.
Arcane: Max Presence 320.
Maintenance: 5 / 10 / 10 / 15 Daily
Closed Path: Earth, Fire

Climb
Level 1-10
Action: Active
Type: Effect
NOTE: Does not allow reaching Inhuman Level in checks at lower casting levels.
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 120 160
Req. Intelligence 6 9 11 13
Base: +50 Climb.
Intermediate: +100 Climb.
Advanced: +150 Climb / Can reach Inhuman levels in Climb checks.
Arcane: +200 Climb / Can reach Zen levels in Climb checks.
Maintenance: 5 / 5 / 5 / 10
Closed Path: Air

Fog
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 120 180 240
Req. Intelligence 6 9 11 13
Base: 100m area.
Intermediate: 250m area.
Advanced: 500m area.
Arcane: 1km area.
Maintenance: 10 / 20 / 20 / 25 Daily
Closed Path: Fire

Slippery Area
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 50 100 160 240
Req. Intelligence 6 9 11 13
Base: 5m area.
Intermediate: 25m area.
Advanced: 50m area.
Arcane: 100m area / Waking difficulty is increased to Very Hard, running to Impossible.
Maintenance: 5 / 10 / 10 / 15
Closed Path: Fire

Repair
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: Max Presence 30.
Intermediate: Max Presence 50.
Advanced: Max Presence 70.
Arcane: Max Presence 90.
Maintenance: No
Closed Path: Destruction, Illusion

Pass Without Leaving Trace
Level 10-20
Action: Active
Type: Effect
NOTE: An Impossible Track check is required to find the traces.
Casting Level Base Intermediate Advanced Arcane
Zeon 60 140 220 340
Req. Intelligence 6 9 11 13
Base: Max Presence 120.
Intermediate: Max Presence 180.
Advanced: Max Presence 240 / An Inhuman Track check is required to find the traces.
Arcane: Max Presence 320 / A Zen Track check is required to find the traces..
Maintenance: 10 / 15 / 25 / 35 Daily
Closed Path: Light

Attract Minor Vermins
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 30 80 140 180
Req. Intelligence 6 9 11 13
Base: Attracts 500 animals.
Intermediate: Attracts 10000 animals.
Advanced: Attracts 100000 animals.
Arcane: Attracts various millions animals.
Maintenance: 5 / 5 / 10 / 15
Closed Path: -

Infinite Bag
Level 10-20
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 40 80 100 120
Req. Intelligence 5 8 10 12
Base: X10 Capacity.
Intermediate: X30 Capacity.
Advanced: X40 Capacity.
Arcane: X50 Capacity.
Maintenance: 5 / 10 / 10 / 15 Daily
Closed Path: -

Inhumanity
Level 10-20
Action: Active
Type: Effect
NOTE: No Max Presence affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 30 80 100 120
Req. Intelligence 6 9 11 13
Base: Can reach Inhumanity in a determined Ability.
Intermediate: Can reach Inhumanity in all Abilities.
Advanced: Can reach Inhumanity in all Abilities and Zen in a determined Ability.
Arcane: Can reach Zen in all Abilities.
Maintenance: 5 / 5 / 10 / 15 Daily
Closed Path: -

Stay tuned for updates!

ERRATA! - Climb is 10-20 and not 1-10, of course...

AND

We have level 20-30 Free Access Spells!

LEVEL 20-30

Clouds
Level 20-30
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 140 200 260
Req. Intelligence 6 9 11 13
Base: 100m area.
Intermediate: 250m area.
Advanced: At 500m area.
Arcane: At 1km area.
Maintenance: 10 / 15 / 20 / 30 Daily
Closed Path: Fire, Earth

Cause Fear
Level 20-30
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 10 12 14 16
Base: 5m area / MR100.
Intermediate: 15m area / MR120.
Advanced: 25m area / MR140.
Arcane: 50m area / MR160.
Maintenance: 10 / 15 / 15 / 20
Closed Path: Light

Magical Protection
Level 20-30
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: AT2.
Intermediate: AT4.
Advanced: AT6.
Arcane: AT8.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Destruction

Magic Shield
Level 20-30
Action: Passive
Type: Defense
Casting Level Base Intermediate Advanced Arcane
Zeon 60 120 180 240
Req. Intelligence 6 9 11 13
Base: 300 Resistance Points.
Intermediate: 1000 Resistance Points.
Advanced: 2000 Resistance Points.
Arcane: 3000 Resistance Points.
Maintenance: 10 / 20 / 20 / 25
Closed Path: Destruction

Speed
Level 20-30
Action: Active
Type: Effect
NOTE: Halve Movement bonus beyond 12.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 6 9 11 13
Base: +1Movement / +20 Iniziative.
Intermediate: +2Movement / +40 Iniziative.
Advanced: +4Movement / +60 Iniziative.
Arcane: +6Movement / +80 Iniziative.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Earth

Serenity
Level 20-30
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 50 70 100 130
Req. Intelligence 6 9 11 13
Base: MR120.
Intermediate: MR140.
Advanced: MR160.
Arcane: MR180.
Maintenance: 5 / 10 / 10 / 15
Closed Path: Fire, Darkness

Net
Level 20-30
Action: Active
Type: Effect/Attack
NOTE: It’s affected only by Supernatural and Heat attacks.
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: 3m2 / 500 Life Points.
Intermediate: 6m2 / 750 Life Points.
Advanced: 9m2 / 1000 Life Points.
Arcane: 12m2 / 1500 Life Points / Trap with Strength12.
Maintenance: 5 / 5 / 10 / 10
Closed Path: -

Understand Languages
Level 20-30
Action: Active
Type: Effect
NOTE: No max Presence affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 160 200 240
Req. Intelligence 7 10 12 15
Base: Affects basic languages, spoken and known by many people in all countries of the world.
Intermediate: Affects strange and unusual languages, spoken by minorities or no longer used in any society.
Advanced: Affects unique languages and completely forgotten languages.
Arcane: Affects all languages.
Maintenance: 20 / 35 / 40 / 50 Daily
Closed Path: -

Levitation
Level 20-30
Action: Active
Type: Effect
NOTE: No max Presence affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 50 80 100 120
Req. Intelligence 6 9 11 13
Base: Flight Value 4.
Intermediate: Flight Value 6.
Advanced: Flight Value 8.
Arcane: Flight Value 10.
Maintenance: 5 / 10 / 10 / 15
Closed Path: Earth

Send Message
Level 20-30
Action: Active
Type: Effect
NOTE: The message can be in any language.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 6 9 11 13
Base: 10km / 500 words.
Intermediate: 100km / 1000 words.
Advanced: 250km / 2500 words.
Arcane: 1000km / 5000 words.
Maintenance: No
Closed Path: -

Contraceptive Protection
Level 20-30
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: Max Presence 80.
Intermediate: Max Presence 180.
Advanced: Max Presence 260.
Arcane: Max Presence 380.
Maintenance: 5 / 5 / 10 / 10 Daily
Closed Path: -

Close With Magic
Level 20-30
Action: Active
Type: Effect
NOTE: No Max Level of Difficulty.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 6 9 11 13
Base: +1 difficulty Level.
Intermediate: +2 difficulty Levels.
Advanced: +3 difficulty Levels.
Arcane: +4 difficulty Levels.
Maintenance: No
Closed Path: Destruction

Not sure if any new stuff will come-up today...but who knows...

You know, Elric, I was wondering where you went!

Still, good stuff you have here, and I'm looking forward to you adding more!

Here are 30-40 Free Access Spells!

LEVEL 30-40

True Close
Level 30-40
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 160 200 240
Req. Intelligence 7 10 12 14
Base: Max Presence 20.
Intermediate: Max Presence 40.
Advanced: Max Presence 60.
Arcane: Max Presence 80.
Maintenance: 5 / 10 / 10 / 15 Daily
Closed Path: -

Purification
Level 30-40
Action: Active
Type: Effect
NOTE: No Max Presence Affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 7 10 12 14
Base: Max Poison Level 30.
Intermediate: Max Poison Level 50.
Advanced: Max Poison Level 70.
Arcane: Max Poison Level 90.
Maintenance: No
Closed Path: Creation

Change of Outlook
Level 30-40
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 7 10 12 14
Base: MR100.
Intermediate: MR110.
Advanced: MR120.
Arcane: ME130.
Maintenance: 10 / 10 / 15 / 15 Daily
Closed Path: Destruction

Alter Size
Level 30-40
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 140 180
Req. Intelligence 7 10 12 14
Base: Alters Size 2 points / MR100.
Intermediate: Alters Size 4 points / MR120.
Advanced: Alters Size 6 points / MR140.
Arcane: Alters Size 8 points / MR160.
Maintenance: 10 / 10 / 15 / 20
Closed Path: Destruction

Invoke Aggressiveness
Level 30-40
Action: Active
Type: Automatic
NOTE: Only MR check allowed.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 7 10 12 14
Base: 20m area / MR80.
Intermediate: 40m area / MR100.
Advanced: 60m area / MR120.
Arcane: 80m area / MR140.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Light

Eliminate Spells
Level 30-40
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 240 280
Req. Intelligence 7 10 12 14
Base: Up to Zeon value 60.
Intermediate: Up to Zeon value 80.
Advanced: Up to Zeon value 100.
Arcane: Up to Zeon value 120.
Maintenance: No
Closed Path: Creation

Resistance to Pain
Level 30-40
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 11 14
Base: +50 Withstand Pain.
Intermediate: +100 Withstand Pain.
Advanced: +150 Withstand Pain / Can achieve Inhumanity in Withstand Pain checks.
Arcane: +200 Withstand Pain / Can achieve Zen in Withstand Pain checks.
Maintenance: 10 / 10 / 15 / 15 Daily
Closed Path: Essence

Magic Beam
Level 30-40
Action: Active
Type: Attack
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 11 14
Base: Damage 40.
Intermediate: Damage 60.
Advanced: Damage 80.
Arcane: Damage 100.
Maintenance: No
Closed Path: Creation

Eliminate Dreams
Level 30-40
Action: Active
Type: Spiritual
NOTE: If cast on a character in The Wake, that character is immediately banished to the real world.
Casting Level Base Intermediate Advanced Arcane
Zeon 50 100 150 200
Req. Intelligence 6 9 11 14
Base: MR120.
Intermediate: MR160.
Advanced: MR200.
Arcane: MR240.
Maintenance: 5 / 10 / 15 / 15 Daily
Closed Path: Light, Darkness

Extend Presence
Level 30-40
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 100 150 200 250
Req. Intelligence 7 10 12 15
Base: 5m.
Intermediate: 25m.
Advanced: 50m.
Arcane: 100m / The spell also creates copies of the objects brought by the character allowing him to use them with his expanded presence.
Maintenance: 10 / 15 / 20 / 25 Daily
Closed Path: -

Heal Diseases
Level 30-40
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 140 200 300
Req. Intelligence 8 11 13 16
Base: Max Disease Level 30 / Max Presence 80.
Intermediate: Max Disease Level 50 / Max Presence 120.
Advanced: Max Disease Level 70 / Max Presence 180.
Arcane: Max Disease Level 100 / Max Presence 240.
Maintenance: No
Closed Path: -

Sense Feelings
Level 30-40
Action: Active
Type: Detection
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 7 10 13 16
Base: 50m area / MR or PsR120.
Intermediate: 100m area / MR or PsR140.
Advanced: 250m area / MR or PsR160.
Arcane: 500m area / MR or PsR180.
Maintenance: 5 / 5 / 10 / 10
Closed Path: None

A few days and this whole project shall be completed!

Here we are with Level 40-50!

LEVEL 40-50

Cancel Magic
Level 40-50
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 240 280
Req. Intelligence 8 10 12 14
Base: Max Zeon Value 60 / 10m area.
Intermediate: Max Zeon Value 100 / 25m area.
Advanced: Max Zeon Value 140 / 50m area.
Arcane: Max Zeon Value 180 / 100m area.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Creation

Undo
Level 40-50
Action: Active
Type: Effect
NOTE: No Max Presence Affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 240
Req. Intelligence 8 10 12 15
Base: 50kg / MR80.
Intermediate: 100kg / MR100.
Advanced: 250kg / MR120.
Arcane: 500kg / MR140.
Maintenance: No
Closed Path: Creation

Curse
Level 40-50
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 200 350 500 700
Req. Intelligence 8 10 13 16
Base: The Curse only affects very concrete actions, like getting in love with someone or writing a poem for the king and simply causes accidents that impede the character to fully accomplish what he wishes / MR120.
Intermediate: The Curse also affects generic actions, like getting in love, fight, helping others, it causes real bad luck not allowing the target to reach his objective or in case of primary or secondary abilities, apply a -60 penalty each time he utilizes it / MR140.
Advanced: The Curse affects any action or condition and causes all classes of negative conditions to the target (pain, bleeding, muteness) or, in case of cursing an ability, it causes a penalty of -80 each time it’s utilized / MR160.
Arcane: The Curse can have any level of complexity and cause major effects, including death to those that operate within its bonds / MR180.
Maintenance: 10 / 20 / 25 / 35 Daily
Closed Path: -

Read Minds
Level 40-50
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 100 160 200 240
Req. Intelligence 8 10 12 15
Base: MR or PsR 80.
Intermediate: MR or PsR 120.
Advanced: MR or PsR 140.
Arcane: MR or PsR 180.
Maintenance: 10 / 20 / 20 / 25
Closed Path: Darkness

Alter Energy
Level 40-50
Action: Active
Type: Spiritual
NOTE: This spell does not damage Elemental Beings, but alters their elemental nature.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 160 200 240
Req. Intelligence 8 10 12 14
Base: 10 Intensities / MR120.
Intermediate: 15 Intensities / MR140.
Advanced: 20 Intensities / MR160.
Arcane: 25 Intensities / MR180.
Maintenance: 10 / 20 / 20 / 25 Daily
Closed Path: Destruction

Send Dreams
Level 40-50
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 120 180 240 300
Req. Intelligence 8 10 12 15
Base: The dream shall be very vague and not explanatory, allowing only to show fragmented images, unconnected phrases and sounds.
Intermediate: The dream shall be vague but will allow showing the dreamer sequences and places.
Advanced: The message shall be clear, transmitting a comprehensible message as well as images and sequences created by the caster.
Arcane: The dreams shall be completely clear and hold a vague conscience as that of the caster, allowing the dreamer to interact with them and make suppositions.
Maintenance: No
Closed Path: -

Friendship
Level 40-50
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 180 220
Req. Intelligence 8 10 12 14
Base: MR or PsR 120.
Intermediate: MR or PsR 140.
Advanced: MR or PsR 160.
Arcane: MR or PsR 180.
Maintenance: 10 / 15 / 20 / 25 Daily
Closed Path: Darkness

Cause Sickness
Level 40-50
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 60 100 140 200
Req. Intelligence 8 10 12 15
Base: Level 30 Disease.
Intermediate: Level 50 Disease.
Advanced: Level 70 Disease.
Arcane: Level 90 Disease.
Maintenance: No
Closed Path: Illusion, Water

Quick Transport
Level 40-50
Action: Active
Type: Spiritual
NOTE: No Max Presence Affected. Does not allow to transport someone in an unnatural position like in the middle of air.
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: 25m.
Intermediate: 100m.
Advanced: 200m.
Arcane: 350m.
Maintenance: No
Closed Path: Earth

Slow
Level 40-50
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 8 10 12 15
Base: -2Movement / MR120.
Intermediate: -4Movement / MR140.
Advanced: -8Movement / MR160.
Arcane: -12Movement / MR180.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Air

Show The Invisible
Level 40-50
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: 25m area / MR120.
Intermediate: 50m area / MR160.
Advanced: 100m area / MR200.
Arcane: 250m area / MR240.
Maintenance: 5 / 5 / 10 / 10
Closed Path: Darkness

Absorb Information
Level 40-50
Action: Active
Type: Effect
NOTE: Memorize checks to remember information acquired through this spell are reduced in difficulty by 2 Levels.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 180 320 500
Req. Intelligence 8 10 12 16
Base: A short and not very complex book.
Intermediate: A big volume of great complexity.
Advanced: The equivalent of an encyclopaedia.
Arcane: The knowledge of an entire library.
Maintenance: No
Closed Path: -

Perhaps more to come later today...

I just realized that your list has the Level 60 Book of Destruction spell Destroy Powers now has a Daily maintenance cost. Is this accurate?

Seems a bit...game ending if it is.

Yes, it seems like Destroy Powers is Daily Maintenance, of course any master is allowed to decide whether something is broken for his games and should be house-fixed.

Anyway, here are Level 50-60 spells.

LEVEL 50-60

Blindness
Level 50-60
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 8 10 13 15
Base: MR100 / 5m area.
Intermediate: MR120 / 25m area.
Advanced: MR140 / 50m area.
Arcane: MR160 / 100m area.
Maintenance: 10 / 15 / 20 / 20
Closed Path: Creation, Light

Visualize Cartography
Level 50-60
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 8 10 13 15
Base: 25km area.
Intermediate: 100km area.
Advanced: 250km area.
Arcane: 1000km area.
Maintenance: No
Closed Path: Darkness

Deafness
Level 50-60
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 13 15
Base: 5m area / MR120.
Intermediate: 25m area / MR140.
Advanced: 50m area / MR160.
Arcane: 100m area / MR180.
Maintenance: 5 / 5 / 10 / 10
Closed Path: Creation

Inability to Speak
Level 50-60
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 12 14
Base: 5m area / MR120.
Intermediate: 25m area / MR150.
Advanced: 50m area / MR190.
Arcane: 100m area / MR220.
Maintenance: 5 / 5 / 10 / 10
Closed Path: Creation

Heal Wounds
Level 50-60
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 220
Req. Intelligence 8 10 13 16
Base: Life Points 40.
Intermediate: Life Points 80.
Advanced: Life Points 160.
Arcane: Life Points 320.
Maintenance: No
Closed Path: Destruction

Eliminate Fatigue
Level 50-60
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 12 14
Base: 1 Fatigue point.
Intermediate: 3 Fatigue point.
Advanced: 5 Fatigue point.
Arcane: 7 Fatigue point.
Maintenance: No
Closed Path: Darkness

Magic Saddle
Level 50-60
Action: Active
Type: Effect
NOTE: The creature has Athleticism 200.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 140 180 220
Req. Intelligence 8 10 12 15
Base: Movement 10, 500 Life Points, Strength 10, Max Size 20
Intermediate: Movement 12, 1000 Life Points, Strength 12, Max Size 22
Advanced: Movement 14, 1500 Life Points, Strength 14, Max Size 24
Arcane: Movement 15, 2000 Life Points, Strength 15, Max Size 28
Maintenance: 10 / 15 / 15 / 20 Daily
Closed Path: Illusion

Walk on Wals
Level 50-60
Action: Active
Type: Effect
NOTE: No Max Presence Affected
Casting Level Base Intermediate Advanced Arcane
Zeon 60 80 100 120
Req. Intelligence 8 10 12 15
Base: Can move up to with Movement equal to ¼ of Base Movement.
Intermediate: Can move up to with Movement equal to ½ of Base Movement.
Advanced: Can move with full Movement.
Arcane: Can move or stand still with absolute control on any surfice, such as a falling feather, a thread or jumping from a drop of rain to another.
Maintenance: 5 / 5 / 10 / 10
Closed Path: Water

Merge With Body
Level 50-60
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Req. Intelligence 6 9 12 15
Base: Max Presence 80.
Intermediate: Max Presence 180.
Advanced: Max Presence 280.
Arcane: Max Presence 320.
Maintenance: 15 / 20 / 25 / 30 Daily
Closed Path: Destruction

Acid Cloud
Level 50-60
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 100 160 240 320
Req. Intelligence 8 10 13 16
Base: PhR120 / 5m area / Flight Movement 6
Intermediate: PhR140 / 10m area / Flight Movement 8
Advanced: PhR160 / 20m area / Flight Movement 10
Arcane: PhR180 / 50m area / Flight Movement 12
Maintenance: 10 / 20 / 25 / 35
Closed Path: Earth

Leave Unprotected
Level 50-60
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 10 12 14
Base: -2AT / MR140.
Intermediate: -4AT / MR160.
Advanced: -6AT / MR180.
Arcane: -8AT / MR200.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Creation

Sleep
Level 50-60
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 8 10 12 14
Base: 10m area / MR80.
Intermediate: 25m area / MR100.
Advanced: 50m area / MR120.
Arcane: 100m area / MR140.
Maintenance: 10 / 10 / 15 / 15 Daily
Closed Path: -

48 more spells to go...

Free Access Level 60-70 are here!

LEVEL 60-70

Increase Psychic Characteristics
Level 60-70
Action: Active
Type: Effect
NOTE: Once a characteristic goes over 12, halve its increments.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 9 11 14 16
Base: +1 to the characteristic.
Intermediate: +3 to the characteristic.
Advanced: +5 to the characteristic.
Arcane: +7 to the characteristic.
Maintenance: 10 / 15 / 15 / 20
Closed Path: Destruction

Minor Alteration
Level 60-70
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 160 240 320
Req. Intelligence 9 11 14 16
Base: Max Presence 30.
Intermediate: Max Presence 50.
Advanced: Max Presence 70.
Arcane: Max Presence 100.
Maintenance: 5 / 10 / 15 / 20
Closed Path: Destruction

Create Emotion
Level 60-70
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 120 180 220 280
Req. Intelligence 8 11 13 16
Base: MR or PsR 120.
Intermediate: MR or PsR 140.
Advanced: MR or PsR 160.
Arcane: MR or PsR 180.
Maintenance: 15 / 20 / 25 / 30 Daily
Closed Path: Illusion

Paralyze
Level 60-70
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 140 200 240 280
Req. Intelligence 8 9 13 16
Base: 10m area / MR80.
Intermediate: 25m area / MR100.
Advanced: 50m area / MR120.
Arcane: 100m area / MR140.
Maintenance: 15 / 20 / 25 / 30
Closed Path: Air

Increase Physical Characteristics
Level 60-70
Action: Active
Type: Effect
NOTE: Once a characteristic goes over 12, halve its increments.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 9 11 14 16
Base: +1 to the characteristic.
Intermediate: +3 to the characteristic.
Advanced: +5 to the characteristic.
Arcane: +7 to the characteristic.
Maintenance: 10 / 10 / 15 / 20
Closed Path: Destruction

Magical Weapon
Level 60-70
Action: Active
Type: Effect
NOTE: No Max Presence.
Casting Level Base Intermediate Advanced Arcane
Zeon 140 200 240 280
Req. Intelligence 9 11 14 16
Base: +5 Quality.
Intermediate: +10 Quality.
Advanced: +15 Quality.
Arcane: +20 Quality.
Maintenance: 15 / 20 / 25 / 30 Daily
Closed Path: Destruction

Weakness
Level 60-70
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 9 11 14 16
Base: MR120.
Intermediate: MR140.
Advanced: MR160.
Arcane: MR180
Maintenance: 10 / 10 / 15 / 15
Closed Path: Creation

Body to Magic
Level 60-70
Action: Active
Type: Effect
NOTE: No Max Presence Affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 10 11 13 16
Base: Can only be damaged by attacks that can damage Energy.
Intermediate: As Base, but allows to move through anything material that cannot touch energy.
Advanced: As Intermediate, but gain +10MA.
Arcane: As Advanced, but all damage from magic effects and spells is halved.
Maintenance: 10 / 15 / 15 / 20
Closed Path: Earth

Resist
Level 60-70
Action: Passive
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 8 11 13 16
Base: +20 to one Resistance.
Intermediate: +40 to one Resistance.
Advanced: +60 to one Resistance.
Arcane: +80 to one Resistance.
Maintenance: 20 / 20 / 25 / 30
Closed Path: Destruction

Forgetfulness
Level 60-70
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 120 160 200 240
Req. Intelligence 8 11 13 16
Base: MR or PsR120.
Intermediate: MR or PsR140.
Advanced: MR or PsR160.
Arcane: MR or PsR180.
Maintenance: No
Closed Path: Essence

Rejection
Level 60-70
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 180 220
Req. Intelligence 8 11 13 16
Base: Max Presence 30 / Strength 8.
Intermediate: Max Presence 40 / Strength 10.
Advanced: Max Presence 50 / Strength 12.
Arcane: Max Presence 60 / Strength 14.
Maintenance: 5 / 5 / 10 / 15 Daily
Closed Path: Essence, Water

Plague
Level 60-70
Action: Active
Type: Automatic
NOTE: No MR allowed.
Casting Level Base Intermediate Advanced Arcane
Zeon 140 200 240 280
Req. Intelligence 8 11 13 16
Base: 1km area / Max Disease Level 20.
Intermediate: 5km area / Max Disease Level 40.
Advanced: 10km area / Max Disease Level 60.
Arcane: 25km area / Max Disease Level 80 / The DR for the disease is increased by +10.
Maintenance: No
Closed Path: Illusion

As a new fan of Anima, I just want to say "Thank you" for sharing these translations with the rest of the community!

Slowly but steadily...we have level 70-80 Free Access Spells!

LEVEL 70-80

Uselessness
Level 70-80
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 120 180 240 300
Req. Intelligence 8 11 13 16
Base: MR120.
Intermediate: MR140.
Advanced: MR180.
Arcane: MR220.
Maintenance: 15 / 20 / 25 / 30
Closed Path: Water

Levitation Sphere
Level 70-80
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 250 300
Req. Intelligence 8 11 13 16
Base: MR80 / 25m area.
Intermediate: MR100 / 150m area.
Advanced: MR120 / 250m area.
Arcane: MR140 / 350m area.
Maintenance: 15 / 20 / 25 / 30 Daily
Closed Path: Earth, Water

Flight
Level 70-80
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 8 11 13 16
Base: Flight 8.
Intermediate: Flight 10.
Advanced: Flight 12.
Arcane: Flight 14.
Maintenance: 5 / 10 / 10 / 10
Closed Path: Earth

Dominion
Level 70-80
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 160 200 240 280
Req. Intelligence 9 11 13 16
Base: MR or PsR100.
Intermediate: MR or PsR120.
Advanced: MR or PsR140.
Arcane: MR or PsR160.
Maintenance: 20 / 20 / 25 / 30
Closed Path: -

Defensive Erudition
Level 70-80
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 9 11 13 16
Base: +20 Defensive Projection.
Intermediate: +30 Defensive Projection.
Advanced: +40 Defensive Projection.
Arcane: +50 Defensive Projection.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Destruction

Invisibility
Level 70-80
Action: Active
Type: Effect
NOTE: No Max Presence.
Casting Level Base Intermediate Advanced Arcane
Zeon 160 200 240 280
Req. Intelligence 9 11 13 16
Base: Notice against Impossible and Search against Absurd.
Intermediate: Notice against Inhuman and Search against Almost Impossible.
Advanced: Notice against Zen and Search against Impossible.
Arcane: Cannot be perceived with the sense of sight.
Maintenance: 20 / 20 / 25 / 30
Closed Path: Essence

Deflect Trajectory
Level 70-80
Action: Passive
Type: Effect / Defense
Casting Level Base Intermediate Advanced Arcane
Zeon 100 160 220 300
Req. Intelligence 9 11 13 16
Base: MR140.
Intermediate: MR160.
Advanced: MR200.
Arcane: MR240.
Maintenance: No
Closed Path: Fire

Stall Spell
Level 70-80
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 250 300
Req. Intelligence 9 11 13 16
Base: Max Zeon 80.
Intermediate: Max Zeon 120.
Advanced: Max Zeon 180.
Arcane: Max Zeon 240.
Maintenance: No
Closed Path: Air

Containment
Level 70-80
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Req. Intelligence 9 11 14 16
Base: MR120 / 10m area.
Intermediate: MR140 / 25m area.
Advanced: MR160 / 50m area.
Arcane: MR180 / 100m area.
Maintenance: 40 / 50 / 60 / 65 Daily
Closed Path: -

Detection Mark
Level 70-80
Action: Active
Type: Effect / Spiritual
NOTE: No Max Presence Affected, but the Mark is effective within a maximum distance depending on casting level.
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Req. Intelligence 9 11 13 16
Base: MR120 / 10km.
Intermediate: MR140 / 100km.
Advanced: MR160 / 1000km.
Arcane: MR180 / Any distance.
Maintenance: 10 / 15 / 15 / 20 Daily
Closed Path: Darkness

Offensive Erudition
Level 70-80
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 80 120 160 200
Req. Intelligence 9 11 13 16
Base: +20 Offensive Projection.
Intermediate: +30 Offensive Projection.
Advanced: +40 Offensive Projection.
Arcane: +50 Offensive Projection.
Maintenance: 10 / 10 / 15 / 15
Closed Path: Creation

Perfect Target
Level 70-80
Action: Active
Type: Effect
NOTE: No Max Presence affected.
Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140
Req. Intelligence 9 11 13 16
Base: +40 Attack Ability.
Intermediate: +60 Attack Ability.
Advanced: +80 Attack Ability.
Arcane: +100 Attack Ability.
Maintenance: No
Closed Path: -

Hmm, just looking over it in comparison to the free access version, but Air's Flight spell really got screwed in this transition. It costs more and has higher upkeep costs than the Free Access version. In addition to that it lost the daily maintenance tag that it had in the old book. My poor air/illusion illusionist.

Kalis said:

Hmm, just looking over it in comparison to the free access version, but Air's Flight spell really got screwed in this transition. It costs more and has higher upkeep costs than the Free Access version. In addition to that it lost the daily maintenance tag that it had in the old book. My poor air/illusion illusionist.

There are a lot of spells that got screwed over, but about as many that got a power boost. I would wonder if that is a typo and Flight is still supposed to be Daily maintenance, but some of these changes makes one wonder what they were thinking.

Time for High Magic!

LEVEL 80-90

Disenchantment
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 250 320 400
Req. Intelligence 10 13 15 17
Base: Max Presence 80.
Intermediate: Max Presence 100.
Advanced: Max Presence 120.
Arcane: Max Presence 140.
Maintenance: No
Closed Path: Creation

Natural Spell
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 350 420 480 540
Req. Intelligence 10 13 15 17
Base: Max Zeon Value 100.
Intermediate: Max Zeon Value 140.
Advanced: Max Zeon Value 180.
Arcane: Max Zeon Value 220.
Maintenance: 70 / 85 / 100 / 110 Daily
Closed Path: -

Immortality
Level 70-80
Action: Active
Type: Effect
NOTE: No Max Presence Affected. Base Level casting only makes the target immune to aging effects.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 400 500 600
Req. Intelligence 10 13 15 17
Base: Immunity to aging.
Intermediate: As Base, but also grants immunity to natural Poisons and Diseases.
Advanced: As Intermediate, but the character cannot die of bleeding-out or physical damage of natural origin.
Arcane: As Advanced, but the character can suffer any level of physical damage without dying unless he suffers a lethal Critical on one of his vulnerable points. Note that he normally suffers action penalties due to damage.
Maintenance: 15 / 20 / 25 / 30
Closed Path: Destruction

Eliminate Needs
Level 80-90
Action: Active
Type: Effect
NOTE: No Max Presence Affected. Base Level does not grant immunity to weather, but to fatigue. Nevertheless it allows normally to spend Fatigue Points and penalties for low fatigue are ignored.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 360 420 480
Req. Intelligence 10 12 14 16
Base: As described.
Intermediate: As Base, but the character is also immune to natural climatic effects.
Advanced: As Intermediate, but the character is immune to all action penalties caused by natural effects.
Arcane: As Advanced, but the character recovers 1 Fatigue Point per turn.
Maintenance: 15 / 20 / 25 / 25 Daily
Closed Path: Essence

Steal Spell
Level 80-90
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 200 280 340 400
Req. Intelligence 10 12 14 16
Base: Max Zeon Value 120 / MR120.
Intermediate: Max Zeon Value 120 / MR120.
Advanced: Max Zeon Value 120 / MR120.
Arcane: Max Zeon Value 120 / MR120.
Maintenance: No
Closed Path: -

Gate
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 500 600 700 800
Req. Intelligence 10 12 14 16
Base: 5m opening / 1000km distance / 500 Presence per day.
Intermediate: 15m opening / 5000km distance / 1000 Presence per day.
Advanced: 25m opening / 25000km distance / 2000 Presence per day.
Arcane: 50m opening / any distance / Any Presence per day.
Maintenance: 25 / 30 / 35 / 40 Daily
Closed Path: -

Magic Prism
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Req. Intelligence 10 12 14 16
Base: 400 Zeon Points.
Intermediate: 800 Zeon Points.
Advanced: 1500 Zeon Points.
Arcane: 3000 Zeon Points.
Maintenance: 10 / 15 / 15 / 20 Daily
Closed Path: Destruction

Location
Level 80-90
Action: Active
Type: Detection
Casting Level Base Intermediate Advanced Arcane
Zeon 300 360 420 480
Req. Intelligence 10 12 14 16
Base: 100km / MR120.
Intermediate: 1000km / MR140.
Advanced: 10000km / MR180.
Arcane: Any distance / MR220.
Maintenance: No
Closed Path: Darkness

Physical Immunity
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Req. Intelligence 10 12 14 16
Base: Max Presence 60.
Intermediate: Max Presence 80.
Advanced: Max Presence 100.
Arcane: Max Presence 120.
Maintenance: 10 / 15 / 15 / 20 Daily
Closed Path: Essence

Spell Return
Level 80-90
Action: Passive
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 240 280
Req. Intelligence 10 12 14 16
Base: Max Zeon Value 100.
Intermediate: Max Zeon Value 120.
Advanced: Max Zeon Value 140.
Arcane: Max Zeon Value 160.
Maintenance: No
Closed Path: -

Prepare Spell
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 360 420
Req. Intelligence 10 12 14 16
Base: Spell’s Max Zeon Value 100.
Intermediate: Spell’s Max Zeon Value 200.
Advanced: Spell’s Max Zeon Value 300.
Arcane: Spell’s Max Zeon Value 400.
Maintenance: 20 / 30 / 40 / 45 Daily
Closed Path: -

Teletransportation
Level 80-90
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 300 480 560 640
Req. Intelligence 10 12 14 16
Base: 50km / Max Presence 80.
Intermediate: 1000km / Max Presence 180.
Advanced: 5000km / Max Presence 240.
Arcane: 10000km / Max Presence 320.
Maintenance: No
Closed Path: Earth

12 MORE REMAINING! I'M FINISHING THIS THING!!!

Hi,

first: Great work.

second: I think there a little mistake by the spell "Steal Spell" because all grades have the same effects.

So long,

lol! That's definitely an error! Thanks for pointing out!

Errata here:

Steal Spell
Level 80-90
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 200 280 340 400
Req. Intelligence 10 12 14 16
Base: Max Zeon Value 120 / MR120.
Intermediate: Max Zeon Value 180 / MR140.
Advanced: Max Zeon Value 240 / MR160.
Arcane: Max Zeon Value 300 / MR180.
Maintenance: No
Closed Path: -

Sorry about that!

Elric of Melniboné said:

Time for High Magic!

...

Immortality

Level 70-80
Action: Active
Type: Effect
NOTE: No Max Presence Affected. Base Level casting only makes the target immune to aging effects.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 400 500 600
Req. Intelligence 10 13 15 17
Base: Immunity to aging.
Intermediate: As Base, but also grants immunity to natural Poisons and Diseases.
Advanced: As Intermediate, but the character cannot die of bleeding-out or physical damage of natural origin.
Arcane: As Advanced, but the character can suffer any level of physical damage without dying unless he suffers a lethal Critical on one of his vulnerable points. Note that he normally suffers action penalties due to damage.
Maintenance: 15 / 20 / 25 / 30
Closed Path: Destruction

Wait, not daily maintenance? So it is useless at base, because nobody can maintain 15 zeon a turn indefinitely. Also, I thought that the rules did not consider free access to be high magic for the purposes of restrictions on casting.

Definitely NOT MY DAY!

YES, Immortality's Maintenance IS Daily, of course (the spell would be absolutely and completely meaningless otherwise, wouldn't it?).

Sorry again!

Its so close to finished, I can't wait for the last few spells :)

You summoned me and here I am!

LAST BUNCH OF SPELLS!

LEVEL 90-100

Eye of Time
Level 90-100
Action: Active
Type: Effect
NOTE: No limits of stepping back and forth.
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 400 500
Req. Intelligence 11 13 15 17
Base: 10 years.
Intermediate: 100 years.
Advanced: 1000 years.
Arcane: Any time lapse.
Maintenance: 10 / 15 / 20 / 25
Closed Path: Darkness

Seal
Level 90-100
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 360 420 480
Req. Intelligence 11 13 15 17
Base: Affects spells in casting Base Level.
Intermediate: Affects spells in casting Intermediate Level.
Advanced: Affects spells in casting Advanced Level.
Arcane: Affects spells in casting Arcane Level.
Maintenance: No
Closed Path: -

The Gift of Knowledge
Level 90-100
Action: Active
Type: Effect
NOTE: No more than +340 can be allocated to a single Intellectual Secondary Ability.
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 400 500
Req. Intelligence 10 12 14 16
Base: +100 points.
Intermediate: +250 points.
Advanced: +400 points.
Arcane: +600 points.
Maintenance: 30 / 45 / 60 / 75 Daily.
Closed Path: Destruction

Shield Against Powers
Level 90-100
Action: Active
Type: Automatic
NOTE: Not even the caster may use Powers anymore within the selected area.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 360 420 480
Req. Intelligence 11 13 15 17
Base: 50m area / Zeon 100 / Psychic Potential 140 / Ki Cost 8 / Summoning below 180.
Intermediate: 150m area / Zeon 150 / Psychic Potential 180 / Ki Cost 14 / Summoning below 240.
Advanced: 300m area / Zeon 200 / Psychic Potential 240 / Ki Cost 22 / Summoning below 280.
Arcane: 500m area / Zeon 250 / Psychic Potential 280 / Ki Cost 30 / Summoning below 320.
Maintenance: 30 / 40 / 45 / 50 Daily
Closed Path: Creation

Strengthen Magic
Level 90-100
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 360 480 600
Req. Intelligence 11 13 15 17
Base: +50 Zeon value to spells.
Intermediate: +100 Zeon value to spells.
Advanced: +150 Zeon value to spells.
Arcane: +250 Zeon value to spells.
Maintenance: 20 / 40 / 50 / 60 Daily
Closed Path: Destruction

Conditioning
Level 90-100
Action: Active
Type: Effect
NOTE: The conditioned spell will activate at the end of the turn its conditions are satisfied.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 400 500 600
Req. Intelligence 11 13 15 17
Base: Max Zeon 100.
Intermediate: Max Zeon 150.
Advanced: Max Zeon 200.
Arcane: Max Zeon 250.
Maintenance: 30 / 40 / 50 / 60 Daily
Closed Path: -

Possession
Level 90-100
Action: Active
Type: Spiritual
NOTE: When possessing Damage Accumulation beings, the caster suffers damage from energy damaging effects equal to 1/10 of damage suffered by the creature, regardless of its damage multiplier.
Casting Level Base Intermediate Advanced Arcane
Zeon 300 400 500 600
Req. Intelligence 10 12 14 16
Base: MR120.
Intermediate: MR140.
Advanced: MR180.
Arcane: MR220.
Maintenance: 30 / 40 / 50 / 60 Daily
Closed Path: -

Imitate Spells
Level 90-100
Action: Active
Type: Effect (variable)
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 360 420
Req. Intelligence 10 12 14 16
Base: Max Zeon Value 100.
Intermediate: Max Zeon Value 150.
Advanced: Max Zeon Value 200.
Arcane: Max Zeon Value 250.
Maintenance: As per Imitated Spell
Closed Path: Destruction

Innate Magic
Level 90-100
Action: Active
Type: Effect
Casting Level Base Intermediate Advanced Arcane
Zeon 200 300 400 500
Req. Intelligence 10 12 14 16
Base: 25m area / +10 Zeon Value to Innate Magic.
Intermediate: 100m area / +20 Zeon Value to Innate Magic.
Advanced: 250m area / +30 Zeon Value to Innate Magic.
Arcane: 500m area / +40 Zeon Value to Innate Magic.
Maintenance: 50 / 60 / 70 / 80 Daily
Closed Path: -

Link Maintenance
Level 90-100
Action: Active
Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Zeon 100 150 200 250
Req. Intelligence 10 12 14 16
Base: MR120.
Intermediate: MR140.
Advanced: MR160.
Arcane: MR180.
Maintenance: No
Closed Path: -

The Magistrate
Level 90-100
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 450 600 800 1000
Req. Intelligence 12 14 16 18
Base: 50m Area / MR140.
Intermediate: 100m Area / MR180.
Advanced: 500m Area / MR220.
Arcane: 1km Area / MR260.
Maintenance: 45 / 60 / 80 / 100 Daily
Closed Path: -

Predestination
Level 90-100
Action: Active
Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Zeon 600 900 1200 1500
Req. Intelligence 12 15 17 19
Base: MR140.
Intermediate: MR170.
Advanced: MR200.
Arcane: MR240.
Maintenance: No
Closed Path: -

Sorry everyone it took so long, but at least now it's finished!

Your hard work is greatly appreciated.