From my searching of the Forums most of my questions get answered. So I've decided to ask some questions that I already have l answers to so my Brother Techmarines can find all their trusty Servo & Mechadendrite needs in one spot. As I would find that handy if I was looking for all things Servo & Mechadendrite related.
1) Servo-Harness make up
From the rule book I know "At a minimum, a servo-harness consists of two servo-arms, a Combi-tool, a fyceline torch, and a plasma cutter."
a) Does this mean that to get other mechadendrites for the servo-harness one needs to pay more req or can it just get pimped out the wahzoo?
b) Is there a limit on the number of arms/tools?
2) Utility Mechadendrites
a) Medicae Utility - I can't seem to find details on this would also would it require the medicae skill to use it?
b) Machine Spirit Interface, Manipulator, Utility, Optical, where can I get more info regarding these variants?
c) In order to use the fyceline torch and plasma cutter of the servo-harness one will need the mechadendrite utility skill. correct?
3) Weapon Mechadendrites
a) Can one use the ranged variant as a reaction to attack? ie an enemy drops down in front of me my reaction is to kill it.
b) Range variants are Pistols only. correct?
c) Does a melee weapon variant add the weapon characteristic on top of the Servo-Arm base stats? which leads to my next question.
d) Mounting a Power Fist? A Servo-Arm has unnatural str x2, now being a weapon dedicated arm would it get unnatural str x3 from the Power Fist bonus? Meaning the Damage would be 2d10 + 21 (7x3) or 2d10 + 24* (8x3) for *exceptional version. Or from my previous question would that mean 4d10 + 21 (7x3) or 4d10 + 24 (8x3)*. From what I read a servo-arms strength value cannot be increased or decreased through devices or abilities that affect the Techmarine’s strength. However this is a weapon variant, not box standard servo-arm so would it gain the extra unnatural strength because it's no just a servo arm but a weapon Mechadendrite. Or would a powerfist be a complete waste of time. What weapon would be worth it?
5) Despite all the extra Arms from a Servo-Harness a Techmarine still has only gets 1 attack + 1 attack as a reaction.
Swift Attack is not in the Techmarines advances but can get the Two Weapon Wielder at rank 7 in the general advances (in which case the attacks suffer -20 WS)