New Careers

By Amani2, in WFRP House Rules

This is a list of new careers I've been considering adding to my game. I have career abilities and stats for a lot of them already, but no full back page writeups. I wanted to know what people thought of the list and the traits I've given for them, also if anyone can think of other careers that I should consider adding I'd like to hear about them. I fully expect offical versions of some of these will see the light of day at some point, but with things coming out so slowly I thought I'd take the initiative. This is only a list of basic careers I do have intermediate and advanced careers as well which I will post when time permits. Also I might try and post the career abilities and stats once I have more time as well.

Basic Careers
Bone Picker - Basic, Menial, Rural, Urban
Camp Follower - Basic, Menial, Rural, Social
Falconer - Basic, Rural, Social, Specialist
Game Warden - Basic, Combat, Rural, Specialist
Heir - Basic, Noble, Social, Urban
Herbalist - Basic, Menial, Rural, Specialist
Houndsman - Basic, Menial, Rural, Specialist
Labourer - Basic, Industrious, Rural, Urban
Journeyman – Basic, Industrious, Social, Specialist
Marine – Basic, Combat, Military, Specialist
Militiaman – Basic, Industrious, Menial, Military
Marshal - Basic, Bureaucrat, Menial, Social
Outlaw – Basic, Combat, Rogue, Rural
Pirate – Basic, Combat, Rogue, Specialist
Poacher - Basic, Rogue, Rural, Specialist
Prostitute - Basic, Menial, Social, Urban
Raconteur - Basic, Rural, Social, Urban
River Warden – Basic, Combat, Rural, Social
Rustler - Basic, Rogue, Rural, Specialist
Seaman – Basic, Industrious, Menial, Specialist
Vagabond - Basic, Menial, Rural, Urban
Woodsman - Basic, Industrious, Menial, Rural

'd like to get some of them you have if I may?