Is it possible to use more then one artillery unit when the the artillery strike ability is used?
Artillery strike with mulitiple units
There is no mention of it and there is a blow-by-blow account of how indirect fire works - so, no.
Major Mishap said:
There is no mention of it and there is a blow-by-blow account of how indirect fire works - so, no.
Agreed
but Spoters (unit with artilery strike ability) can use their second action for second indirect fire
The problem is that, according to the rules, once the unit calls for an artillery strike it is immediately deactivated. Its turn ends then and there. You do whatever you want with your 1st actions, and use Artillery Strike with your 2nd. If you try to do it the other way around, you'll lose your 2nd action.
So no, not possible for a unit to call in two separate artillery strikes in a single turn. Nor is it possible to call for two different strikes with a single action.
Loophole Master said:
The problem is that, according to the rules, once the unit calls for an artillery strike it is immediately deactivated. Its turn ends then and there. You do whatever you want with your 1st actions, and use Artillery Strike with your 2nd. If you try to do it the other way around, you'll lose your 2nd action.
So no, not possible for a unit to call in two separate artillery strikes in a single turn. Nor is it possible to call for two different strikes with a single action.
Hey Loop
i think you misread rules or i read them difrently
1. Activate (as normal) the observer unit that has the Artillery Strike ability, as you would
any other unit. It can move, attack, etc. For one action, the unit can order an artillery strike
(1 ACTION).
This is referring to the Command Sqaud or Observers Unit which allows you to move or shoot B4 you call the artillery strike.
2. If you decide to make an indirect shot, the spotting unit is immediately
deactivated
and
the unit that’s carrying the artillery weapon is
activated
. You then fire the indirect shot with
the artillery unit. This attack is resolved just like a normal attack.
This declares that the Command Squad or Observer Unit is deactivated then the artillery walker is activated and performs the indirect shot. Which also means the Command Squad or Observer Unit is done once its deactivated it cannot reactivate until next turn as stated in the Dust Tactics Rulebook. Unless you have another command squad to reactivate this command squad.
3. After you have completed the attack, the artillery unit is also
deactivated
. The indirect
shot automatically uses both of that unit’s actions. In this way, you have activated two units
in a row: the unit that ordered the shot, and the one that fired it, both on the same turn.
This declares that the artillery walker used both actions to make the indirect shot and that both units are used in a single turn.
No where does it says the Command Squad or Observer Unit is reactivated after the command squad.
Poyet said:
PS: I'd refrain from calling Observer squads "spotters", as the Spotter ability has nothing do with artillery.