Sorry for lack of search-fu if its been asked already, can you have more than one essential component? page 199 of RT says a ship must have one (no more) component that could be taken as you must have at least one but you don't need two looking at the emergency gellar field it lends itself to this which leads into my next question. How many cargo passengers soldiers/ prisoners / star fighters and pilots crew members can you fit into barracks brigs launch bays crew quarters cargo holds is it some arbitary number or x number like some of the ships population break downs into servitors pilots or passengers. I remember reading for star fighters its something along the lines as 2 fighters per ship's total space and read some ships have crew pilots or servitors. Basically how much extra (in terms of prisoners or passengers unless you get them to run the ship to work off part of the passage costs) or doubly skilled (can be a crew member and a soldier and or a pilot) you can have in your ship based on the ships population without taking a hit to your crew pop and seeing a decline in your ships operations