The goblin hopped down from the shoulders of the orc when they arrived at the clearing, and reaching into his robes pulled out a pinch of mushroom seeds. Crouching down in the middle of the Teef, he carefully buried them and began to draw strange glyphs over where they lay. Gurnak watched, excitement rumbling in his belly. He could almost taste the mindblowing power of the seeds, once the ritual was finished. The chanting of Azo with his strange, sing-song rhythm made the hairs on the orc’s back stand up. Tendrils of fog began to swirl around the shaman, and then wrap themselves around the teeth of Mork. Gurnak could feel the energy, the sacred power of the Great Green.
–from The Iron Rock, a short story by Lukas Litzsinger
A horde of Orcs has gathered at The Iron Rock, eager for fightin’, slayin’ and lootin’. No land is safe when the Greenskins go to war...
Fantasy Flight Games is pleased to announce the upcoming release of The Iron Rock , the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game ! With half of its cards devoted to the warmongering greenskins, The Iron Rock is an invaluable Battle Pack for players of the stunty-smashin’ Orc horde. In this exciting expansion, the Orcs continue to bring the fight to their foes with inexpensive cards like Snotling Ambush (right).
Standing against the greenskins
Not an Orc player? Fans of other races will also find a variety of useful tactics, units, and support options. While a Blessing of Asuryan shines down upon the High Elves’ greatest mages, the vile Beastman Shaman feeds on the corruption of his allies. Meanwhile, the Bretonnian Black Knight engages in some offensive questing, and the Burial Mound gives the forces of the undead a new source of power! Look for more (for all six races) as we preview The Iron Rock in coming weeks.
The Greenskin horde is gathering under a banner of war, and unless they are stopped, their Waaagh! will leave the Old World in ruins. Look for The Iron Rock on store shelves in the fourth quarter of 2011.