i have just played my first even AGOT game with 3 friends (and besides the idea we where doing it all wrong it was ALOT of fun
we played with only the core deck and i played Baratheon <3 robert .
the question we had through the entire game is whats the point in defending a challange u know u cant win ? lets say i declare a military challange with 2 characters with a combined strenght of 6 all 3 of my opponents can in no way go above a military strenght of 5 and no one can make me change the defending player through any cards what so ever. Is the only reason people would want to defend that chalange to stop me from getting a power (since the attack was undefended ?)
in the 5 hour game we had never had to handle any plot cards claim every turn we attacked got power from undefended challanges, or didnt attack cause we knew the opponent could defend and then strike when it was his turn.
speaking for myself i could see that killing 1 character (claim) from a military challange would be better then one of my opponents getting a power token but by not defending letting him get his power token en then doing the same challange to him and he not defending we both get a power token.
it felt realy weird never (harly never being bothered to defend)
hope someone can clarify what we did wrong if we did
but all in all i realy enjoyed the game and i loved the multiplayer titles that made it exciting im sure many more question will rise up once i get some rest