I don't know if this has been asked before, but if it has, it doesn't appear in the first 7 forum pages.
Some friends and me are going to play the core game 6th quest (The Eternal Guardian) and we have all the vanilla expansions. I am the OL for this game and, since we have already played the previous 5 quests, I'm adding the treachery and feat cards from now on. Now, in this quest glyphs work a bit strange. Each area has 2 glyphs (there is a total of 3 pair of glyphs). If a glyph from a certain area is activated, its "pair" is also activated, but the heroes only recieve 3 CT (as if they had activated 1 glyph instead of 2). So, in a way, each couple of glyphs behave as one glyph with two locations.
Now, since the best way to avoid the Guardian is to constatly use the glyphs, I thought I should corrupt them with treachery. But it doesn't seem clear to me how many dark glyphs I have to pay for. If the heros activate one dark glyph, is the other one in the same area immediately treated as another dark glyph of the same type? Do I have to pay for both?
Let's say each dark glyph is payed separately. Now a hero activates a red glyph and the glyph pair is shown to be green. How many CT do the heroes receive? Does this red glyph summon monsters? What if the combination is Blue+Red, do I summon monsters AND get the extra card? This can be easier to see with a normal+green glyph pair. Heroes would receive 3 CT according to the normal glyph, but just 1CT according to the green one. Is it suposed to depend on what glyph is activated before? And if they get just 1CT due to the green glyph, what would happen if both were green? (Actually this cannot occur as I only have 3 green treachery points).
Let's say that each pair of glyphs counts as just one glyph (so I can pay 2 treachery of each colour and corrupt the six glyphs). In this case, if a glyph is red, its pari must also be red and monsters would be summoned just once when the pair of glyphs is activated. It still looks a bit unfair to me because even though glyphs activate in pairs, they work as normal glyphs once they have been activated, so the penalty for using a glyph is doubled (without paying for that extra penalty).
I suppose dark glyphs weren't paid enough attention when they were added to the game (spetially when it comes to previous quests). So what would you do here? I have 4 possible ways to solve the problem (I would preffer not to resign to the last one).
A: Pay treachery for each individual glyph. When activating glyphs, the heroes suffer the penalty of all the corrupted glyphs. The penalty for a green glyph is considered to be -2CT. Green+Green pair is impossible, so don't consider it.
B: Pay treachery for each individual glyph. When activaging glyphs, the heroes only suffer the penalty of the glyph they activate normally.
C: Pay treachery for each pair of glyphs. Glyphs on the same area must be the same colour. Activation penalty is payed only for one glyph.
D: Dark glyphs are forbiden in this quest since the glyphs have a special feature.