All right, so, in my little group, I have taken over the next leg as GM. I of course, want to play Warhammer, so, I had been preparing a campaign for some time. Its multi part and has morphed a bit as I have outlined my plot lines. It was pretty much set in stone as being in the Nordland with a Nemesis plan centered around a Tzeentch Warband trying to uncover a powerful artifact. I like Nordland. I dig the whole coastal province feel, with lots of secretive Woodsy folks, with up and coming elector count wanna be plots not to mention the fact that you have access to things like Chaos Marauders via sea, Dark Elves and all that. But things changed a bit after you guys told me about Sigmars Heirs which I purchased. I fell in love with the Stromfels Cult mentioned in the book. So much interesting potential to merge things into whatever I want, with more plots around the sea. Totally dig it.
So I changed the main nemesis theme and band. Loosley my main group of baddies is the Stromfels Cult working on uncovering some ancient Manaan artifacts and a rite in order to destroy the coastal anchorage/fortress and imperial fleet of Dietershafen. They want to crush the imperial navy and Manaan in one fell swoop so that their little cult can dominate the coastal sea region.
My bad guys are a collection of not very nice men from Nordland, as well, as Dark Elves who are warriors of the sea more than Khaine. And as such, they have fallen into worship of the Shark god. So they can work with other evil humanoids since they are united in devotion to such a destructive force. I have a multpart adventure with lots of sub plots open so the party can do what they want, all the time working against a Nemesis plot.
Issue: I need some ideas to help me flesh out what sorts of action cards priests of the Shark God might use? I was planning on sort of converting/corrupting select spells from the Manaan cult list by giving them a decidely more vicious turn. I considered Dark Magic spells, but it makes no sense to me, as I can elect to have Dark Elf Sorcerous types that are in the cult. To me one of the greatest things I like about Warhammer is the plug and play nature of components for GMs. I like just assembling the cards for a battle vice having to spend time prepping monster stats and spell lists. To that end, the Manaan spells, particularly the reckless ones have a lot of nasty options if turned against PCs. Any advice guys?
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