I'd like to hear peoples methods of running WFRP3. How do you keep an organised and efficient table once all the tracking tokens, puzzle pieces and cards are in play. Particularly for the GM as there can be a lot to track behind that screen.
I'll get the ball rolling with one easy tip and a second thats a bit involved but does really help, honestly
PAPERCLIPS
These help on the GMs various tracking cards and on cards that are likely to get handed around during play, or that you would like to encourage players to interact with, like the Party Card or Favour Cards. Last thing you want is tokens sliding of the track.
HASH MARKS
I kid you not. I like tokens on the player side of tracking as it keeps everything visible and, well, tangable. But on the GM side, once you start a large combat, good luck counting out tokens for everything. The kiss principle is best here as you want o be able to get things running fast. So, how to track W,A,C,E fo a bunch of mobs for an encounter to haven't planned? I suggest placing a post-it note to the back of the ceature card, a different colour for each mob. A,C,E is easy to hash off under the stat while wounds can be tracked beneath.
Its quicker than een writing out the WACE and mob number on scrap paperand easier to track as the stats are right there. For mobs I only hash up to the indiviual wound threshhold so its easy to see when a mob member bites the dust. I've taken some coloured markers at coloured the inside underside of a couple of bases to match so mob tracking is easier.
Well thats it for me any other wise or wacky suggestions welcome