Complete Equipment List in list form

By Emirikol, in WFRP House Rules

Ch. 3 – Equipment --- From my house rulebook (formatted) dl.dropbox.com/u/167876/WFRP%20Hafner%20house%20rulebook%20v3.3.pdf

Quality/Upgraded items
See Table E-1 for the price/value of superior (bonus die) items. Poor quality items still cost 50% of an average item.

Stacking Limits: PC cannot benefit from same item effect at the same time (e.g. two luckstones or two superior barber tools) .

Table E-1 - Item Superior Quality Price Chart
The price of a superior item is added to the original value of the item.
..............Scroll/... Spell....... Luck.... Tool..... Weapon
Quality Expend Expend.. 1x/ses.. 1x/enc.... Constant
White.... 10s..... 30s,,,,,, 1g....... 5g........... 7.5g
Blue ...... 20s..... 45s....... 2g...... 10g....... 15g
Red ......30s/...... 60s...... 3g....... 15g....... 20g
Yellow.... 40s....... 75s...... 4g....... 20g...... 25g
Green... 50s........ 90s...... 5g...... 25g....... 30g
* Scrolls for bonus die last 5 rounds for one person and must be specific to a skill check, action or talent. Actual spells cost double in cost per rank. May be purchased up to 3 dice per casting (triple price for each additional die.

Bomb - DR4/CR3, Close, Unreliable 2, Blast, Blackpowder, Enc 1, Rarity: Rare. Cost (poor/avg/white/blue):10s/20s/7.7g/15.2g.

Small Cannon (7/2, close, unreliable 2, blackpowder, Enc 20, Rarity: exotic. Cost: 8g/16g/22.5g/31g (plus shot costs 3x amount of a firearm)
Net or whip– gains Entangled condition on two boons

Equipment Table (expanded from actual list)
• Poor quality grants one black die to appropriate checks

...................QUALITY
ITEM......... Poor Avg White Blue Notes
Academic
Abacus 3g 5g 10g 15g Haggle/estimate
Brushes & paint 3s 6s 5g 10g
Book (subject) 50s 1g 6g 11g
Map (province) 50s 1g 6g 11g
Papers/parchment 2s 5s 5g 10g
Quill & ink 2s 5s 5g 10g
Print tools, press 1g 2g 7g 10g
Telescope, etc. 10g 20g 25g 30g
Bindings
Binding rope 1s 5s 5g 10g
Manacles 5s 10s 5g 10g
Climbing Rope 5s 10s 5g 10g
Camping/Survival Gear
Bag/Backpack 1s 2s 5g 10g
Wool blanket kit 5b 1s 5g 10g
Tent, single 5s 10s 5g 10g
Tent, double 25s 50s 6g 11g
Cold weather gear 1g 3g 8g 13g
Tent, pavilion 5g 10g 15g 20g
Clothing
Clothes, Social 5b 1s 5g 10g
Clothes, Traveling 1s 2s 5g 10g
Clothes, Profession 1s 2s 5g 10g
Jewelry 10s 20s 5g 10g Social
Perfume - 10s 5g 10g Social
Food & Alcohol
Food, meal 3b 5b 50s 5g Resilience
Food, preserved 10b 1s 1g 6g Resilience
Horse feed Graze 5b 50s 1g Cmbt.mnts
Ale/beer in mug 1b 5b - - Fit in
Wine, in goblet 5b 10b - - Look snooty
Bottle of Wine 2s 5s 10s 20s Intoxication
Flask of spirits 1s 3s 10s 20s Intoxication
Keg of Beer, small 1s 3s 10s 20s Intoxication
Hand Tool (non-trade tools)
Metal shovel 2.5s 5s 5g 10g
Illumination
Candles (5) 10b 1s 5g 10g
Torches (5) 10b 1s 5g 10g
Flint & steel 5b 10b 5g 10g
Lamp 10b 1s 5g 10g
Oil, lamp/lantern 5b 10b 5g 10g
Lantern, average 5s 10s 5g 10g
Lantern, storm 15s 30s 5g 10g
Lodging (includes meal) Price Effect
Encampment, urban,poor 5b+ 3 black to healing check
Encampment, rural, poor 5b 2 black to healing check
Encampment, rural, avg 10b 2 black to healing check
Straw pile in stables 10b 2 black to healing check
Common Rm, Fleabag 1s 1 black to healing check
Common Rm, Straw Tick 2s Normal healing check
Private Room, Poor 10s Normal Healing Check
Private Room, Avg 20s 1 white to healing check
Private Room, Superior 1g 2 white to healing check
Stabling, Horse (poor-supr) 10b/20b/1s Recovery bonus
Bath/wash, soap, cold 10b 1 white on sent tracked 1d
Bath/wash, soap, warm 1s 1 blue on scent tracked 1d
Asylum, poor 1s/mo Maybe recover insanity
Asylum, average 10s/mo Maybe recover insanity
ITEM................ Poor Avg White Blue
Medical Supplies
Apothecary ....50ss 1g 6g 11g
Barber-surgeon kit 50s 1g 6g 11g
First-Aid Kit, Basic 1s 2s 5g 10g
Physician Kit 1g 2g 7g 12g
Healing draught 10s (3w) 20s (4w) 30s (5w) 50s (5bl) Heal
Restore draught 5s (3w) 10s (4w) 15s (5w) 25s(5blue) Fatg or Stress
Services (see Core for descriptions)
Unskilled, abundt. 2b/d 4b/d - -
Skilled, plentiful 5b/d 10b/d 2s/d -
Specialist, commn 1s/d 2s/d 15s/d 2g/d
Specialist, Rare 10s/d 15s/d 2g/d 7g/d
Specialist, Exotic 1g/d 2g+/d 7gd 12g/d
Trade Tools
Rat trap 2s 5s 5g 10g

Arcane Trade Tools (Winds of Magic p.34)
Luckstone, Reroll any 1 die 1x/session - Cost: 5g
Luckstone, bonus die once per session – See chart for cost
Scroll, bonus die, rank 1, expendable – See chart for cost
Scroll, spell – See chart for cost
Staff, Wizard’s, Attuned to Order of Magic (bonus die to channeling)
- White 1g, Blue 16g
- Add wand ability, +5g and can be charged as wand.
Wand, bonus die – same cost as scroll to charge, up to 10 charges.
Wand, spell – same cost as scroll to charge, up to 10 charges.

Divine Trade Tools (Signs of Faith p36 )
Artifact, minor (adds die to piety checks; see chart for cost/usage)
Holy Symbol (price is as TOOL) –Adds to discipline
Prayerbook/hymnal, maneuver; TOOL; adds to piety & invocation
Sacrifice/offering at shrine/sacred; as SCROLL - piety & Invocation
Standard, religious; TOOL – adds to willpower in party if piety trained

Intoxicated Condition: Drinking the entire contents of the item above is sufficient to cause intoxication and a bonus effect. Effect: causes lingering intoxication effect until the end of the Act. Add Black+Black+white+QUALITY DIE TYPE to all checks except resisting Intimidation, Fear & Terror, which just grant the bonus die type. Each additional intoxicant drunk during an an encounter add the same modifier again, up to the person’s toughness. At 1+ Tougness, a PC passes out.

Herbs, Medicines, Other: Liber Infectus p.20
Herb/Medicine Avg Effect (may be used once per day)
Cococo Tonic 5s Ignore symptom
Earth Root 10s Fight black plague
Faxtoryll 20s 2W vs disease with wound trait
Gesundheit 2s 2W bonus on First Aid or Medicine check
Graveroot 20s 2Y vs Tomb Rot
Onions 1b Makes your breath smell, good in soups
Speckled Rustwort 20s 2W vs fever symptoms
Spiderleaf 20s 1W bonus to Healing Draught
Valerian 1s Heal 1 wound; 1W to a resilience check
Garlic 1b Ward vs. some vampires (worn)
Wine of Dreams 10g Clairvoyance, dreams, future-telling

Transportation
.................Poor Avg White Blue Avg Rarity
Chartered Ride (per day)
Haycart 2b 10b - - Plentiful
Coach route 5s 10s 3g 10g Common
Riverboat 15s 30s 5g 10g Rare
Sea vessel 30s 60s 6g 15g Rare
Horses (with gear)
Draught/draft 35s 75s 5.75g 10.75g Plentiful
Riding or pony 1g 2g 6g 12g Common
Warhorse 5g 10g 15g 20g Rare
Mule/Donkey/Ox 50s 1g 6g 11g Plentiful
Wheels (purchase beast separately)
Cart, Hand 50s 1g 6g 111g Plentiful
Cart, Drawn 1.5g 3g 8g 13g Plentiful
Wagon 3g 6g 11g 16g Common
Coach (6-8) 15g 30g 35g 40g Common
Elven Chariot 15g 30g 35g 40g Exotic
Dwarf steam cart 40g 80g 85g 90g Exotic
Marienburg Landship- 100g 110g 115g Exotic
Floats
Boat, row (holds 5) 2g 4g 9g 1g Plentiful
Boat, River 30g 60g 70k 75g Common
Boat, River, Steam 60g 120g 150g 200g Common
Ship 500g 1k 2k 3k Common
Dwarf Nautilus 500g 1k 2k 3k Exotic
Flys
Demigryph 100g 200g 250g 450g Exotic
Arabyan Elephant 100g 200g 250g 450g Exotic
Griffon/hippogriff - 200g 250g 450g Exotic
Pegasus - 200g 250g 450g Exotic
Dwarf Gyrocopter 250g 500g 750g 1k Exotic
Airship/Balloon 100g 200g 450g 1k Exotic

Let me know if there is a specific tool group missing for any given profession.In this format, they're listed with Poor, Avg, White and Blue quality for dice. I'm thinking of adding things relevant things according to skill specialization or specific to a career (examples below):

Agent's Writ's/badges/authorities
Agitators Print Press (already included)
Apothecary's Tools (already included_)
Wizards stuff (see arcane)
Bailiff's Coffer
Barber-Surgeon Tools (already included)
Boatman's Repair Tools
Boatman's Boats (already included)
Bounty Hunter's Net
Bounty Hunter's Bounties (can purchase)
Burgher's Tools
Coachman's Repair Tools
Coachaman's Coach 9already included)
Commoner's Tools (depends on profession)
Dilettante's ???
Dockhand's Tools
Dockhand's Gang Insignia (can buy your way in)
Envoy's Writs/Badges/Authorities
Forger's Tools
Gambler's Games
Grave Robber's Tools
Grave Robber's Bounties (can purchase)
Hunter's Traps
Hunter's Tools
Intitiate's equipment (see divine, add others)
Ironbreaker's Weapon and Armor Repair Equipment
Mercenary's Contracts (can purchase)
Messenger's Writ's/Badges/Authorities
Messenger's Bags (hidden,and obvious)
Mystic's Trade Tools
Navigator's Trade Tools (by terrain type)
Pedlar's Carts
Pedlar's Permits (can purchase)
Performer's Trade Tools
Pit Fighter's Trade Tools??
Rat Catcher's Traps (already on list)
Roadwarden's Authorities/Badges/Writs/Contracts
Scout's Trade Tools
Scribe - already on list
Servant's authorities/badges/writs/contracts
Smuggler's Trade Tools (secret)
Smuggler's contracts (can purchase)
Soldier's packs
Student's "I are student and you can too!" books
Sword Master's Authorities/Writs/Badges and side-gear
Thief's Tools (by specialty: lockpicks, soft boots, dark clothes, etc.)
Thug's Contracts (can purchase)
Trollslayer's Mousse
Wardancer's Jewelry, writs/authorities
Watchman's Contracts/Writs/Authorities/Badges
Watchman's gear
Waywatcher's Gear
Zealot's Declarations//(also see divine), and self-flagellation items

Thoughts on breakdowns or better terminology?

jh