Nope, only by what I have read on forums since I bought the game.
It's the only point of reference and comparisson we have to go on.
please stop citing me saying its not over powered
why not give it a go for some playtest feedback?Why not just play test a Ludwig, with no alteration other than to give it 11 dice against allied tanks rather than 7? It achieves the same test variables, and is exactly as pointless an exercise.
You quoted my question about it having no draw-backs, but didn't actually address what was in the quote. To reiterate my point, in question form:
The only disadvantage you have offered (that I can see), is that your unit cannot easily perform a shoot/shoot action, to re-roll its dice, the point of which is to increase the chances of a successful attack.
Your unit has nearly twice as many dice as the closest competition at no additional cost, and you think that's not a problem, so that would mean placing no value on an increased chance of success.
Please reconcile these two positions, and, if possible, offer a drawback to balance you giving your unit nearly twice the dice of its nearest competition at no additional points cost.
And finally: If you dont place any value on an increased chance of success of destroying one enemy tank, do you place any value on doubling the number of enemy tanks your unit can take out? Ludwig, Lothar, and Pounder can all kill one tank per round. Hot dog can kill two tanks per round, but they have to be adjacent to one another, and they have to be point blank to the Hotdog. Your Ludolf can kill two tanks at any range per round. How do you justify that, with no increase in points cost?