Here's my Barking Dog card:
The recoiless rifle was a low velocity gun made easily portable and useable by infantry and jeeps due to it's recoiless nature. It's low velocity would make it reletively innacurate and short ranged compared to other anti-tank guns. It used the same warheads used by bazooka's but the larger calibre made it more poweful. With that in mind, I thought the gun should be equivelent to a longer rangeg bazooka with a bit more punch, the 6 range and limited ammo I hope will balance out the destructive power of 1/4.
The model has 6 barrels, so I gave it 6 shots so like the Steel Rain made them one-shot only and not reloadable. Not reloadable due to game effect rather than just not being able to. With the 6 shots a player has to really decide how many to let rip in any single action knowing that its shots are limited. If they were able to be reloaded, then it would be a no-brainer and would destroy every target they fired at as all guns were fired.
So, I think the card is reletively accurate and not over-poweful, but in the one game it has played in it managed to destroy 2 Axis walkers but priority and luck have a lot to do with that so will need to get a few more test games in yet. It suffered 1 wound when closing to range from a Luther before destroying it, won priority and despatched a Lothar, 2 shots were fired at each. Maybe it wouldn't have got so close if it were facing a pair of 88's?
Do you think it cost effective and fair?