Ok so today i ran my first session with a new group, they were quite experienced roleplayers but new to wfrp and the system.
I'll give you a rundown of our first session and then you can tell me if i have given away and ruined Eye for an eye and how i can alter it to accomodate what i said.
Our players:
Thorrbrand the Trollslayer
Amroth the Wood Elf Huntress
Konrad the Initiate of Morr
We started with A Day Late a Shilling Short, i couldnt think of a way to have the wood elf and troll slayer be friends/companions and so i slightly altered it. Konrad's masters at the gardens had a dream, a dream of death and destruction on a massive scale. They sent him on a quest to find out where and how it would happen. On his journeys he met a dwarf who he explained his dream to. The troll slayer hearing of this dream thinks that surely something that could cause so much death would be worthy of an honourable death. The plot is then the usual, Birgitta comes to them and ask for help to find her friend Rutger. They agree in return for a small fee. An elf, Vaerun, comes to them and asks them to find a box that was on that carriage which is important to him. They set off the next morning. When they come across the cart i then introduced Amroth the Wood Elf who has been tracking the beastmen party for a week and comes across them just as the others reach the end of the road. She notices the others and waits to see what they do.
The troll slayer, quite rightly, charges down the road roaring and holding his great axe above his head. Birgitta follows along shouting to Rutger she is coming to save him and the initiate plods along HOPELESSLY failing to gain any source of favour from Morr at all during the encounter. The trollslayer quickly cuts two ungors apart with ease and then moves towards the cart.
This is where hiding the wood elf felt like too much of an advantage, Using sniper shot and accurate shot the wood elf fires at the Gor at the back of the cart, one shot in each shoulder. Twice the Gor dramatically fails an observation check to find the source of the arrows, so badly that i had him even look up to the sky to see whether the gods were throwing arrows at him. It was at this point that the wood elf fired another shot, straight into the head of the gor killing it. The troll slayer picked off the last ungor and they were left all around the cart.
Then came the emergence of Klaus. The troll slayer successfully intimidating him about why he never helped to fight, but only leading to him hiding in the doorway of his carriage. The elf, observant as ever noticed that the merchant is very defensive of his carriage not letting anyone in and trying to use his hidden hand to cover something up within. They drag him out and find the crate but as they get it out into the open more beastmen arrive. Another fight ensues, moving up the road the party slowly fight and move away from their enemies. The huntress never fails to impress, killing two more ungors, a gor and then finally stealing the wargor kill from the troll slayer. The troll slayer gets badly beat up while running backwards trying to help Birgitta carry Rutger, getting an ungor charge in his back.
At the end of the conflict they realise that Klaus has run off with the crate into the woods. Amroth follows and soon catches up and fires a warning arrow right into the tree next to the merchant. It is amazing how good a sniper she is becoming. The merchant soon turns back and begs for help and forgiveness after running away. The wood elf knocked him over and bought the crate back to the party with the merchant tagging behind begging for its return.
They manage to get back to the town with little problems where Birgitta gives them a small amount of coins for the saving of Rutger and leaves to go to the shrine of Shallya to get him help. Outside the Tavern Klaus begs for his crate back, saying he has to take it to someone. When pressed/intimidated he gives up the info that he had to take it to Grunewald Lodge, if he didnt he would be killed and those he loved would be taken. This is where my players became very....'difficult'. They are a suspicious and paranoid bunch and doubted everything they were told, wanted to know the whole story behind everything and couldnt take my subtle hints to go to the Lodge. They kicked Klaus away and took the box inside telling him they cared not for his lies.
They go inside and are confronted by Vaerun. The troll slayer goes off to recover his wounds (through drink). The elf and the initiiate (the untrusting pair) refuse to give up the crate, even when opened by vaerun. There is a scroll within covered in elven writings. The wood elf trys to read the writings around it but only understands the word Chaos, Unblinking Eye and Destruction. Vaerun ends up begging them and telling them they have to give it to him so he can have it destroyed. They wont believe his a good eye, mainly due to the wood elves natural hated of high elves. And here is where i gave stuff away and changed it:
I had to have Vaerun explain about how lord aschaffenburg came to be head of the lodge and how there have been suspicious goings on there for weeks. How he suspects something chaotic going on there. They eventually give in and will go to the lodge to investigate, but for a worthy coinage for their work, the night spent in the inns best room with as much beer as they require and also on the promise that vaerun accompanies them so they dont feel like they are being sent into a trap by him. They also go together to try find Klaus but find out that he has already left the town and has headed in the direction of the Lodge.
So have i given away too much by telling them how Aschaffenburg came to be head after the dissappearance of the previous owner. How everything happening there has been suspicious and how it is probably linked with chaos and the unblinking eye. I am now worried that my players will go their looking for a fight and battle. I will have Vaerun tell them that they cannot fight an entire villa, especially if the taint of chaos is here and they should be very careful and secretive. I am tempted to have them find Klaus' body a mile out from the villa being ripped apart from beastmen, and when they investigate they will be ambushed. I feel maybe i have just given my players a MASSIVE hint for an eye for an eye, not sure if i have ruined too much of the suprise of it though.
Any thoughts on this? I'll fill you in with how it goes after our next session in a week. I'm going to try promote a LOTR Legolas/Gimli relationship between the slayer and huntress, try and get them seeking common ground through competition and killing, might be hard though, the troll slayer is VERY peeved at his chance to kill 2 gors and a wargor being taken from him. Literally the the wargor had an arm missing and a massive gash in his chest, just waiting for the death blow and instead finding an arrow in his head. Impressive.