Hello,
imagine an attack on a coach. The coach is chased by some bandits or monsters and careens along the uneven road with breakneck speed. (That's a scene from an adventure outline/log in the Gamemaster's section). The GM builds a Coach Tracker, and when it arrives on the event space, the coach topples. Assuming the adventurers are on the coach: How to handle the damage?
I thought maybe using an action card and pretending that the coach "attacks" the PCs. A Coach travelling on top speed and crashing to the ground would have -- I suggest -- the same Strength like a Troll or a Rat Ogre: 7 (If it goes slower and topples over for some reason, Strength can be reduced to up to 4).
The Coach "attacks" the PCs with "Strength vs. Athletics", because the PC can try to avoid damage with his catlike reaction. He can also add misfortune dice to the coach's attack by spending fortune points, announcing clever manouvers or applying fitting talents. The GM may add missfortunes to the dice pool due to circumstances. If the PC sees catastrophe coming, it should at least warrant for one misfortune die, because the PC can brace himself for the fall/can try to hop off in time. The default difficulty of the attack is as usual one challenge plus one challenge on the action card, and a toppling coach is assumed to be four steps deep into the reckless stance.
As a template for resolving damage, I'd thought about using the mounted melee action "Kick & Bite" which has (with some minor alterations):
one success: St+4 damage, target lies prone and has to spend one extra manouvre to stand up.
two successes: as above, +2 damage
one boon: +1 damage
two boons: +1 critical
comet or three boons: +2 damage, +1 critical, target is buried under luggage or parts of the coach. Has to spend at least two manouvres to get free.
chaos star or four banes: target suffers wounds, but eventually lands on his feet. No manouvres are necessary to stand up or free himself. This effect cancels out the Manouvre effect of the one sucess and the comet line.
I'm not sure whether this is too hard on the PCs. I've made some testrolls assuming PC agility of four with Athletics trained and seeing it coming (three characteristic, four reckless, three challenge, two misfortune). The effect wasn't that desastrous for the assumed PC, and there were even several rolls which didn't generate damage at all. I think that would be quite realistic, because the chances, that a character is able to hop off a toppling coach aren't that bad.
But that's assuming the PC is on top of the coach (or the driver's seat). If the PC is in the coach, I would add an expertise die to the pool (hence the comet line) and perhaps up to two fortune dice (if you really want to grind the PC in the coach).
So that's what I came up with. Any thoughts? Does this sound feasible or am I going in the wrong direction (with a crash on the fifth event space)?
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