I was doing some stats when it was played on the heroes last night. The lodestone has the potential to destroy 8 items. EIGHT. in one play. Nine if the hero player makes a mistake.
How you say? I shall explain.
3 items in the pack
1 Other item(if the hero had full other items)
3 potions
1 Treasure item the lodestone is replacing
The last item can be destroyed only if a hero makes a mistake by buying the removal "other" item and equipping it before trading away his remaining other item.
How could this possibly be OK? People were crying and whining about crushing blow but REALLY? 8 possibly 9 items destroyed by using the CHEAPEST dark relic? Lets not forget you can have 2 in 1 deck, then add on top the 1 crushing blow that will surely be in the deck as well.
How is this not broken?