The continuing adventures of Anselm the Seer (Mystic/Ratcathcer), Findulas the Marksman (Waywatcher), Hans the Wizard (Apothecary) and Krieger the Initiate (Soldier).
Leaving Horror of Hulgegal (Worse than the Disease) http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=165&efcid=3&efidt=489079
and returning to Ubersreik for a homebrew adventure blending elements of the Sigmar's Heirs book adventure with my campaign's events, being the "pie wars" of the Stoutheart Pie Shoppes and the Greenthistle Pie Carts.
32nd experience point earned
All players on deck
On Nachgeheim 25, the heroes prepared to return to Ubersreik. Krieger spoke to Heidi Cranmer about making sure the Temple of Sigmar was looked after and purchased a covered wagon cheaply (fire sale rates on various items with ¼ of town dead) to transport Lady Agnetha back to Ubersreik in, the heroes having 3 horses they got from bandits so two could be hitched up to wagon. Maximilian (a wiser but also one legged and one eyed man) is coming back with them.
The last two nights rest saw Anselm and Findulas recover from their diseases (noting which for future fortune die on avoiding same disease), and Findulas finally recovered from his worst lingering aches (Fade to Black Crit 4 that had been with him a while). He suffers another mild (grim ague) disease from his wounds (2 chaos stars rolled on recovery check) but recovers from that promptly.
They headed to Ubersreik; Findulas finding the insane chattering of Lady Agnetha a bit stressful to listen to. Just past noon were past Messingen when they found the trail blocked by a fallen tree, and on the other side a horseless Strigany wagon. The same grandmother and son who they had met during Shallyan’s ambush, leaving Ubersreik after delivering the Shallyan survivors there, had come up to this fallen tree and then been robbed of their horses by three bandits – Brettonians by their speech – not more than 30 minutes past.
Anslem and Hans stay with Lady Agnetha and the Strigany while Findulas and Krieger head off into woods trailing the bandits. They find them pretty easily, a small camp of 4 with a wolfhound, the horses and a wooden cage in which there are two Halflings. The Strigany's two draft horses are there.
The two heroes (who both have longbows, with the best the bandits have being shortbow) let loose a volley of arrows that makes short work of the bandits (this was a simple check, not detailed combat, only question was any chaos stars meaning wounds or fatigue results etc.).
The halflings cheer their rescuers – they are cousins Matchwicke and Candlewick Greenthistle, proprietors of the Greenthistle Pie Cart Company. Their rescue is most timely for their family is supposed to pay a ransom for them this very night. The heroes are so successful dealing with bandits they get two prisoners.
Returning to the trail (which is cleared using the draft horses), Findulas and Krieger both receive the Strigany Grandmother’s blessing for their aid (mini card of Stirgany Blessing, trade in for an expertise die representing really good luck at some point).
Chatting with the two Halflings (fast-talking, finishing each other’s sentences and speaking in unison at times, often speaking to each other like a certain two cartoon chipmunks tough not quite so English) certain things come out:
They were kidnapped on Nachgeheim 22. The ransom is supposed to be paid tonight (25th) – they overheard conversations (their captors not realizing Candlewicke parlays un petite peu le Breton) saying they would not be taken to the exchange and the bandits holding them were waiting news from the exchange the next day.
The cousins are worried they don’t know who is behind their kidnapping and if it is entirely a commercial venture or more personal - making it dangerous for them to reveal themselves. They want to be smuggled back into city to keep their release a secret for time being. The halfings know their original kidnappers spoke Reikspiel without accent, the Bretonnians seem to be “cut outs”.
The heroes are all over this – Anselm in particular is pleased to assist the pie cart makers. He was outraged at that ordinance the town council passed banning pie carts during the upcoming Pie Week (Nachgeheim has 32 days, Pie Week is the 1st to 8th of next month). The Greenthistles agree the ordinance was outrageous. In fact, they are suspicious their kidnapping is connected to the pie business.
[Matchwicke] We are but simple bakers and it is difficult to believe anyone would wish us harm. [Candlewicke] Though it cannot be denied the Stoutheart clan has taken extraordinary measures to stop us selling pie during Pie Week. [Matchwicke] And we were well on our way to overturning this ridiculous ordinance when we were kidnapped. [Candlewicke] But cuz, it is hard to believe the Stouthearts would sink so low as kidnapping and extortion! [Matchwicke] True, cuz, true. Let us hope it is only some scoundrel’s avaricious plot to purloin wealth from innocent Halflings.
[Matchwicke] Through appealing to civic sensibility and goodwill, we have convinced two councillors who supported the ordinance to reconsider and request a special council meeting to debate it – where we hoped it would be repealed. [Candlewicke] We obtained this commitment on the 19th, on the 21st the two councillors got a special session scheduled to debate the ordinance for the 24th (yesterday) and on the 22nd they were kidnapped.
[Matchwicke] Not only have we missed the special meeting, having to pay the ransom would leave them unable to be “suitably persuasive” with the council members.
Hans wonders if the two are indeed “but simple bakers” etc., but his Insight does not alert him to any concerns.
[NOTE this is the sort of check I’m starting to wonder if GM should make in secret – however, if people do a good job of firewalling information knowing can in fact be fun “I know I failed but my character doesn’t and I will cheerfully trust these good souls”. Historically, the table has preferred “if PC doesn’t know, Player doesn’t know” style though].
Anselm, due to his previous rat-catcher career in sewers and smuggling activities, does know of “ways in and out of town” and volunteers to guide the two Halflings, meeting up with rest of heroes later at the Bridge House Inn. He is very successful in this effort (so much so no trace of sewer is left on the Halflings).
[NOTE this was an example of Player content authorship, entirely logical so absolutely fine]
They are grateful, wondering now if that is not the Senor Bitey and they have not met with the heroes of the tales of Senor Bitey, supporters of Lord Aschaffenberg. Anselm modestly admits this is so and the Halflings allow they think highly of Lord Aschaffenberg and perhaps if Anselm were to bring his friends to Mother Lout’s (a back-alley bar in wharf district) tonight at 8:00 (after they have checked out lay of land to speak) there will an opportunity for the heroes to earn reward and advance Lord A’s interests (after all Lord A’s interests align with showing any mischief by town council, as that undermines Frei Stadt movement).
Anselm manages to cadge a free pie from them before heading off. [rather less in value than the reward they were prepared to offer, the Halflings like these heroes, "will work for pie"].
The other three heroes proceed to Lord Aschaffenberg’s mansion and deliver Maximilian and Agnetha and report. Lord Aschaffenberg was going to have Ludmilla sit in but Krieger cautions that perhaps he should hear things first and decide how to break news to Ludmilla about her sister.
The sorry tale of Shallyans’ persecuted, disease, madness, wicked Doktors taking advantage of a widow driven mad with grief over her son’s death, and Nurgle cultist and daemons seeking the souls of the diseased is told. Lord Aschaffenberg is sobered by all this, approves of the heroes’ actions and asks to be told straight out if Agnetha has any culpability or it can be laid to her madness. He’s clear he doesn’t want her to be to blame but wants to be told the truth and will deal with it – Krieger says it’s all her madness being exploited, that her extreme actions came late and the Doktor was to blame. Lord Aschaffenberg is relieved, though still saddened, and speaks of trying to talk to Lord Heismann, or perhaps having his wife try, to ensure that Agnetha is properly cared for.
In terms of Hugeldal being leaderless (except for the temporarily appointed bounty hunter Manchdor), Lord Aschaffenberg says he will write a report to Graf von Jungfreud and present it to the Graf tomorrow. The Graf will have to install someone to replace Matthias and Agnetha and otherwise restore order in town. The heroes are asked to return tomorrow morning to review the report to ensure it’s accurate.
Questioning the two ruffians (Yonec and Pierre) the heroes learn: A man hired us, no names, in a seedy bar in the docks. He was middle-aged, dark hair and beard like a dwarf, scarred left hand and paid how you say “sit the baby” the Halflings for a few days, with a promise of more when the job was done. We just wanted some coin to move on further into the Empire – being wanted men in Bretonnia.
They turn the ruffians over to the watch, who are at first a bit mystified why the fuss (If a Bretonnian robs a Strigany out in the woods, is that even a crime) but when the heroes explain the Bretonnians had felled a tree across a road blocking it to all traffic and it could have been anyone they robbed the watchmen allow it’s serious and lock them up.
The heroes have a brief (1 action) Interlude in afternoon. Each also learns a random rumour (drawing them from a deck I've prepared of adventure/personal/campaign background flavour ones).
- Is your sister still working, well you know? -- Yeah, but keep your distance I don’t want to think about you and her. – No, no it’s not that, you tell her to keep clear of the Merchant’s Quarter after dark. Two street girls have gone missing there in the past three weeks. [this ties to the adventure the heroes are just getting into and some other things going on]
- Witch Hunter Bach burned several for witchcraft in Stromdorf. ~ Yes, there was a witch named Hildrette Krass I heard was feeding her cat familiar milk with human blood in it. Witnesses at her trial testified to hearing her tell the cat to “Drink your bloody milk”. ~ They say the cat got away and Bach looks twice now at every marmalade tabby he sees. [built from a rumour/joke in 1st edition warhammer, a reminder of the standard of evidence in some trials in Old World]
- Graf von Saponatheim is meeting Burgomeister Maler. Just a matter of who cheats who first. ~ Nah, I wager they rub shoulders in the Trickster’s Temple and them ones don’t cheat each other. ~ Maler favours Haendryk not Ranald ~ Oh, we’re not having that argument again are we, Haendryk is just Ranald’s face for merchants.
Krieger checks that the Shallyans they met on road (now at Shallyan hospice in Ubersreik) are okay. Father Braum is there, having not told of their misfortune as the heroes asked. He is relieved situation has resolved but horrified at Nurglist conspiracy – unsurprised though that it was this ruinous power behind it all. The Shallyans start making plans to head back to Hugeldal and help rebuild immediately. Krieger offers aid if ever needed, and Father Braum again expresses his gratitude to the heroes.
Hans does some first aid on Findulas.
Anselm uses his haggling skill to try to get a better price for the three horses they are selling off and succeeds in getting 1 gold crown each (1/2 retail) rather than the baseline 50 shillings each (1/4 retail) they would have gotten otherwise.
Findulas has an encounter (triggered by free rumour - he randomly drew the one inserted only for his draw that's specific to him!) as he spots the same man he saw slipping something into Lord von Aschaffenberg’s drink at the masquerade ball coming out of a tavern. He shadows the man (despite a couple of misfortune dice to shadow in city, since, well, “you’re freakin elf!” – a little noticeable). The man turns into an ally in seedy area where he meets with two bad-looking characters, one man as ugly as an ork and the other a near giant with remarkably well-groomed long hair.
Findulas does not manage to hear whatever they are saying to each other, as they talk the two men show the first the contents of a small two-wheel cart, he nods, he leaves alley with cart as they leave in another direction. The poisoner takes cart to the ritzy Emperor’s Rest Hostel and speaks with doorman, then heads off. The doorman has servants take contents in (looks like Bretonnian Brandy). Findulas trails the poisoner to his apparent dwelling (poor apartment in boarding house) and then rejoins his friends telling them of what he saw.
[This event has been lingering waiting to be triggered, the poisoner worked for Graf von Saponatheim per Edge of Night and proof would help shift balance of power, also the two smugglers he met are NPC's Anselm's player created as part of his back story, villains he's avoiding]
The heroes decide to pass that information on to Lord Aschaffenberg, who allows how that is a fellow he would like to ask a few questions. It is left that the heroes will take care of this for him. They also relate they are getting involved in “pie business”.
Lord Aschaffenberg hasn’t been paying much attention to the matter, seems the sort of thing even if he was lord of city he would let the town council sort out as a rule – though now that you mention it Holy Father Heinrich Gutenberg of Temple of Verena was talking about it, saying the ordinance was based on claims about public health that he found unconvincing (as an observer on council). Part of a trend in the council he finds a bit worrying – may be weakening his support for it. Lord Aschaffenberg, "The man likes the Freistadt idea but I believe he’s seeing the practice isn’t quite as tidy as the theory." (Gutenberg is not an Aschaffenberg supporter at present but showing up some corruption in council (as long as it’s not primarily among Aschaffenberg supporters) would help Lord A’s cause.) Aschaffenberg is a sausage man himself.
Lord Aschaffenberg explains his view of "one noble ruler easier to keep honest than a passle of councillors".
The heroes go to “Mother Lout’s” to meet Greenthistles, a shack almost under the Dwarf Bridge , backing onto river. It’s a deserted dive where they order but don’t drink whatever that is passing for beer, the barman steps out to mind door as the two Greenthistles appear.
A plan develops to go through with ransom delivery in order to try to find out who is behind it. Jana and Thena, the wives to Matchwicke and Candlewicke, are to deliver the ransom of 10 gold crowns (wow remarks a player in terms of value placed on two humble pie cart operators though no one checks Folklore etc. to see if that is outlandish or not) at midnight. The wives are game to play along in any plan, according to their husbands.
The cousins offer the heroes 20 shillings each for their efforts, and gold karl bonus (for the group) if they identify who is behind it to be brought to justice [Mathwicke] If they can be brought to justice. [Candlewicke] Alas not everyone can. [Mathwicke] True cuz, true, it’s a grim world, I wonder sometimes why we left the Moot. [Candlewicke] To bring pie to the Empire cuz, for the pie. [Mathwicke] Of course, for pie, we will carry on for the pie.
The plan is for Krieger to accompany the wives “as a guard” and the others to hang back keeping an eye out. The wharf district and back alley locations are good for brass tier characters but very dark at night. Anselm (with Senor Bitey) and Findulas try to stealthily scope out the area of the ransom meet to see if there are kidnappers already present or other mischief up before the meet.
Unfortunately, the two manage only to themselves be spotted (fail stealth role + chaos star) and subjected to an anonymous attack in the form of a runaway team of horses barrelling at them with a wagon, in the narrow confines of an alley (Coordination – dodge speciality- vs 3D to avoid unspecified damage). Both manage to avoid harm, and look to see who is the author of this threat – in a competitive Observation check with the “authors” looking to see if the snoops are still active.
The PC’s don’t do so well, leading to an encounter starting at close range with two dwarfs.
A fight breaks out, as dwarf remarks if they knew they would face an elf they would have taken job for free. The dwarfs manage to close with Findulas (who attracts all their attention) and bring him down, one having been wounded making use of Grudge and Morgrim’s Wrath to good effect.
We break as the other heroes arrive on scene.