So after a few test runs my gaming group has saved, begged, and borrowed to aquire the greater percentage of Third ed supplements and elected me to run the campaign. I was wondering what order people would recomend for this? Also what are people's thoughts on giveing out 5 XP at the start of the game? In my experiance even the day late and a shilling short demo can be pretty savagely brutal on starting level characters.
Best order for the published adventures
Haven't played past Eye for an Eye myself, but have read quite a bit of the source material to know where to go from where.
Personally I'd start from the zero XP (and did!) Day Late, Shilling Short is a brutal scenario. It is a demo scenario by nature, which doesn't really care if the player character or two is killed in action. By downgrading the enemies you can have a nice little adventure to get confortable with the rules.
Then move to Eye for an Eye. It is investigative by nature and less action. I did cards for the whole cast of NPC's to keep track on who's who, you can download them from: http://koti.welho.com/ukaarto/warhammer/Warhammer_Eye4anEye_NPCcards.pdf
At this point there are several options which way to go. Gathering Storm offers quite a bit of adventuring, but it doesn't really involve the political struggle that's going on in Reikland. Edge of Night will cover the politics nicely, but then it is maybe complicated to fit Gathering Storm in the campaign at all without major tweaking. Horror in Hugedahl (Signs of Faith) fits in with politics idea as well as Witch's Song, but Winds of Change seems it needs tweaking to fit in (haven't read it though).
What I'm doing is I go for Gathering Storm from Eye for an Eye with an idea that Lord Achaffenberg hires the adventurers to do some jobs for him. Then it is easy to bring on the politics stuff from Edge of Night. After those I'll see what expansion fits the overall plot the best. Plan ahead, but don't plan too much ahead
They seem to flow best in the order they were released. The possible exceptions being the small adventures in the supplements. It also really depends on the makeup of your party. In my game, for instance, one of the players is an Ironbreaker. He kills everything he sees. Dead. So I find I have to bulk up combat encounters or add environmental twists to make them more challenging. Now if the Ironbreaker isn't there the party gets beaten to a pulp. It takes a few games to figure out how to challenge them properly, so it's tricky to be sure.
Thanks for the advice. I'm doing character creation soon so I'll see what the party makeup is.
Mordjinn said:
Then move to Eye for an Eye. It is investigative by nature and less action. I did cards for the whole cast of NPC's to keep track on who's who, you can download them from: http://koti.welho.com/ukaarto/warhammer/Warhammer_Eye4anEye_NPCcards.pdf
Gregor Piersson almost made me spit Rum & Coke all over my keyboard.
Bravo Sir.