I may have accidentally fubared Warhammer lore. I am looking for some opinions on how I could fix this without changing any of the events that took place.
I have tried to keep the tone of my Warhammer game in character, logical, and underlined the fact that every action has an equal or greater reaction, so players should consider their actions. One of my players could not make one session. Fortunately, it was very easy to write him out of the session he missed. The last session ended with a fight against Uri and a bunch of his thugs in the alleys of Oggasse. I simply started the session with his character reaching up to rub a hand her hair (he is playing a female wood elf), starting in surprise as her hand came away covered in blood, and then passing out. The adrenaline rush from the fight caused her to not realize that one of the wounds she took was a lot worse than she thought. Her allies rushed her to the closest Shallyan, who happened to be Sister Lena Marks, who sent a message to Shallyans from the great temple in Altdorf, who in turn came to take the wood elf to the Shallyan temple so that they could care for her and nurse her back to health.
Now, when the character returned next session I had her wake up at the temple. The player asked if his character's things were on her. I said that her things were all neatly folded and placed under the cot where she woke up. She took one look at the white robed priest with a dove symbol hanging from a chain around her neck, and proceeded to grab her dagger from under the cot, grab the Shallyan comming to attend to her upon her waking up, place the dagger at her throat, and threaten her life. I told the player that his character recognizes the symbol as that of the Shallyan priests, and offered him a chance to rethink his character's actions. The player decided to commit to his first choice of action.
I hadn't expected that, and had to think on my feet. I didn't want the player to get the idea that he could go around threatening peoples lives without fallout. Since this temple is a major temple, whose doors are always open to all, and who often tend to the sick, wounded, and crazy, I figured that it is very likely that a priest had been threatened more than once. I decided that the temple would probably have a knightly order guarding it, an order dedicated to protecting Shallyan hospitals and hospices, pretty much something akin to the Knights Hospitaler. I decided that the sister coming to attend to the elf would first scream in terror; this attracted two Knights Hospitaler. The Knights ordered the elf to put down her dagger and let the Shallyan Sister go. Being Shallyans, they prefer to avoid bloodshed when they can. The elf let go of the Shallyan sister, but did not want to draw her weapons. The situation got a little tense. The elf did not want to listen right away. Luckily, during this time the rest of the party were on their way to check up on the elf, and ended up walking into the situation. Unluckily, one of the party members told the hospitalers that the elf was only dangerous when she was holding a bow, and by this time the elf was holding a bow (albeit unstrung). Finally, between the two hospitalers and the party, the elf was convinced to throw down her weapons. The knights, being Shallyans, did not leap to take revenge and cause bloodshed. Instead, they escorted the elf off the premises, and handed back almost all of her things. They did not send the elf to the authorities. They did not cause her any injury. But they did chastise her, told her that her actions had made her unwelcome (though they may not have been speaking with the actual authority of the Shallyan temple, and rather were probably speaking from their hearts due to the fact that a sister was threatened under their watch), and one of them broke her bow over his knee (it being a weapon of death, and according to the party one that made the elf very dangerous ie: without mercy).
After the session I went to do a little more research on Shallyans. I am not sure that such a knightly order fits the Shallyan church. The only thing I could find online about Shallyan Hospitalers were a group that did not wear full plate armor (which the knights I described did), and wielded only broken quarterstaffs. Was the knightly order I created very out of character for Shallyans? Considering that the characters did not have access to any information in regards to who the two armored knights were (an merely assumed that they were Shallyan templers/guards), what behind the scene details can I add to make the situation fit with the lore of the world (if my original behind the scene details do not quite fit the theme of the Shallyan church)? Or, does a knightly order dedicated to protecting Shallyan temples and priests seem quite logical, and their actions fitting to the circumstances?


