Arkham Horror Statistics Reports

By Tibs, in Arkham Horror Second Edition

Solan said:

Tibs, any chance of adding "Pact or Bound Ally" to the Special Acquisitions section?

I don't think I will, for the same reason that I don't add "blessing": it's pretty easy to go out and get one. Since, you know, you can just take one at the start of a turn.

This may have already been suggested, but I don't want to have to sift through the entire thread. I was wondering if you ever considered keeping records about whether investigator's personal stories were passed or not. Some of them seem impossible to fail while others seem very difficult. I would like to see if all the other Arkham players feel the same way or have similar experiences

Acebob said:

This may have already been suggested, but I don't want to have to sift through the entire thread. I was wondering if you ever considered keeping records about whether investigator's personal stories were passed or not. Some of them seem impossible to fail while others seem very difficult. I would like to see if all the other Arkham players feel the same way or have similar experiences

It also brings with it playstyle issues. Take my hated-3 PS: Vincent, Jenny and Hank. Are they hard to pass? No, in fact, they are very easy to pass. But are they worth it to pass? Hell no! 5 Clues (aka a seal) for some crappy minor boost, GTFO. Jenny's sister can come back to her in little boxes for all I care, saving the world > saving a spoiled wench gran_risa.gif ! As a result, those three will never be passed in my games.

That seems like something that would take up a lot of space on the results thread. But, it would be very easy to calculate stats from. I'll think about how to implement it.

Another interesting stat to compute (once there's enough data - and it would need to be a lot) would be the effect of passing/failing a story on the overall game. Something like: "passing (or failing) investigator <x> personal story increased (decreased) the chance of winning the game by <y> %". (Similar to what you did with Lily Chen and final battle).

For some investigators, e.g. Patrice, we could easily guess the result. But what about Rex? High clue cost, but maybe the payoff (clue per turn) is worth it?

For what it's worth, I could provide some seed data, as I've been tracking the personal story stats for all of my games since Innsmouth came out.

Well, I'm not sure I want to include that stat anymore. That would require two more checkbox entries that all include every investigator's name, which will just make the list enormous. I was thinking, rather, that I would add something to the "Special Events" section that said something like, "All investigators passed their personal stories." I'd put one for failing, too.

Here's a minor (but easy) suggestion for the spreadsheet that reports game results: make the Add-ons column less verbose, which will make most rows thinner so that you can see more game results at once. Perhaps:

Injury/Madness cards => Injury/Madness

Personal Story cards => Personal stories

Relationship cards => Relationships

Lurker gate tokens => Lurker gates

Eric

I was actually thinking of taking out the "add-ons" column altogether. Will anyone miss it?

Not me...I mean, if I'm playing with Dunwich, there's a 99,9% chance I'm using the Injury/madness cards. Same thing for PS and Innsmouth, and Lurker and its new mechanics.

Not really, since as I said I gather stats on my games independently with more data than is requested on the form.

Ah, so the add ons column was eliminated?

Hey hey hey everybody! The stats report is updated!

Arkham Stats report

Essentially what blew my mind about this report was the sheer number of Lurker at the Threshold submissions: specifically, ALL of the non-Lurker herald entries in the Mythos Busters section have been finished, and all of them were done by Julia! What's more, almost ALL of the Lurker combos have been beaten! All in less than a month—incredible!

No surprise that the herald, expansion, and rumors are all clocking in at a low difficulty. As more Lurker games are submitted, I expect the difficulties to increase. I do wonder about that herald though...

Anyway, see you next report!

Word, at least on BGG, seems to be Lurker really seems more like a Guardian with a possible negative effect, but mainly helpful.

Dam said:

Word, at least on BGG, seems to be Lurker really seems more like a Guardian with a possible negative effect, but mainly helpful.

Yep. Although it can be a bit more difficult if you pair it with something properly. Cthulhu, Yog Sothoth, and Ghatanathoa, are probably the best pairs since they make you need sanity/stamina more often, or clues. Of course, it can also be fun to play with a small doom track ancient one like Rhan Tegoth or Zhar.

Avi_dreader said:

Of course, it can also be fun to play . . . Rhan Tegoth . . .

This is where I disagree entirely lengua.gif

Avi_dreader said:

Dam said:

Word, at least on BGG, seems to be Lurker really seems more like a Guardian with a possible negative effect, but mainly helpful.

Yep. Although it can be a bit more difficult if you pair it with something properly. Cthulhu, Yog Sothoth, and Ghatanathoa, are probably the best pairs since they make you need sanity/stamina more often, or clues. Of course, it can also be fun to play with a small doom track ancient one like Rhan Tegoth or Zhar.

Hmm. I don't think I completely agree...but then, I'm arguably wussier than the both of you. gran_risa.gif

I've found that the Lurker is delightfully unpredictable. The Reckoning Deck has enough pitfalls in it that a game can flip on a dime...but sometimes doesn't. I think it puts that Ghatanothoa/Quachil fear into drawing the next card, and I love that. But I will agree that that isn't quite enough to imperil a game. The new Gate mechanics (markers and -1 modifier) add a bit more, and if you stack one board on top of that, with everything that board expansion brings, I think it's perfect. I'm not saying that two boards vs four is better or worse--that can o' worms can remain closed as far as I'm concerned--only saying that it works for me.

On the other hand, the Lurker is the first Herald that isn't designed to just be WORSE. Every other Herald is, "Not difficult enough? I'll make it worse." I haven't been able to really introduce Heralds to my more occasional cultists, because they don't like a game that's already clocking them in the jaw to kick them in the stomach as well, and I'm not going to alienate them. The Lurker IS Guardian-like, but unlike the "despised" Hypnos and Nodens, who just toss flower petals all over the board, the Lurker is more like a Loan Shark: "Sure I can help. Take it with my blessing. Oh...don't miss a payment." If using the Lurker allows me to quietly put Hypnos and Nodens at the bottom of the Kingsport box, then bring him on.

For those players who really want PAIN, I'm not certain that the Herald is going to adequately feed your masochism; he's certainly no Black Goat. But I've never been the champion of the bone-crunching side of Arkham Horror. For those who aren't inclined to add difficulty for difficulty's sake, the Lurker is heavy enough to qualify as a Herald, but light enough to fool my lighter players into letting him play.

jgt7771 said:

For those players who really want PAIN, I'm not certain that the Herald is going to adequately feed your masochism; he's certainly no Black Goat. But I've never been the champion of the bone-crunching side of Arkham Horror. For those who aren't inclined to add difficulty for difficulty's sake, the Lurker is heavy enough to qualify as a Herald, but light enough to fool my lighter players into letting him play.

Eh... Here's the thing, if a herald causes more net benefit than detriment, I hesitate to call it a herald. Perhaps it should be called a gaurdian-minus instead :')

Avi_dreader said:

Eh... Here's the thing, if a herald causes more net benefit than detriment, I hesitate to call it a herald. Perhaps it should be called a gaurdian-minus instead :')

Eh...I believe I said that, for those of you who wish pain. I got devoured by the Lurker recently, and for those who view devouring as strategy, I don't believe the Lurker is for you. Go back to the Black Goat and Dagon/Hydra. gui%C3%B1o.gif

Even Dagon alone is a kick in the groin. I haven't yet tried them both together.

Black Goat scares me more, but Dagon definitely annoys me more.

I still wish this was stickied...

Caputo said:

I still wish this was stickied...

Tibs said:

specifically, ALL of the non-Lurker herald entries in the Mythos Busters section have been finished, and all of them were done by Julia!

A tough work, but someone had to do it!
Can't wait to have my first Lurker game (maybe around the 15th of september it'll be available even in my country)

Julia, blowing the smoke away from her tommy-gun

Julia said:

Tibs said:

specifically, ALL of the non-Lurker herald entries in the Mythos Busters section have been finished, and all of them were done by Julia!

A tough work, but someone had to do it!
Can't wait to have my first Lurker game (maybe around the 15th of september it'll be available even in my country)

Julia, blowing the smoke away from her tommy-gun

Oh, you're back? Hello! But make sure you read all the stuff on house ruling it... Otherwise you've just gotten yourself an exciting new guardian.

Avi_dreader said:

Oh, you're back? Hello! But make sure you read all the stuff on house ruling it... Otherwise you've just gotten yourself an exciting new guardian.

Hi Avi :-) I've missed you (and Tibs; and everyone else) ::smiling:: And yes, I'm back. For a couple of days
I skimmed through the recent threads and saw some of the problems you're referring to. Running out of clues before spending powers and all the other related ideas seem to me a good way to make the Herald more dangerous. Anyway, wanna try!!

Hello Julia,

Apparently this thread is currently stickied. Does anyone else have trouble seeing this at the top of the threads list?