Arkham Horror Statistics Reports

By Tibs, in Arkham Horror Second Edition

I've been playing it that a report with expansion X means that I used the mythos cards from expansion X, and also the board if that is applicable.

IMO, items, encounters, aos, monsters, heralds, gaurdians, investigators, allies, etc, etc, etc, don't have enough weight on their own to really 'count' yourself using that expansion, so I say they can be mixed in freely.

awp832 said:

I've been playing it that a report with expansion X means that I used the mythos cards from expansion X, and also the board if that is applicable.

IMO, items, encounters, aos, monsters, heralds, gaurdians, investigators, allies, etc, etc, etc, don't have enough weight on their own to really 'count' yourself using that expansion, so I say they can be mixed in freely.

This is about how I see it. If you're using an expansion board, that's essentially the expansion. If you're using many to all of an expansion's mythos cards, that's essentially the expansion. Location encounters really depends on how many and which you use (for example, the small-box encounters are based on the small box theme. The big-box encounters aren't to as much of a degree). Many people use a few Dark Pharaoh location cards so that they can get access to the Benefit/Detriment cards; I don't expect them to claim that they're using the Dark Pharaoh expansion. Items, investigators, AOs, heralds (usually), and most monsters aren't really tied to the theme of their expansion, and feel kind of "universal." I'll leave it up to each submitter's personal judgment, but I'm not going to make more checkboxes for individual expansion elements, as that would clutter things up a lot.

Hey Tibs, it's 1st of December (for my place at least), can ye update us? I wanna know how much Dunwich Horror herald gets harder.

Knuckles Eki said:

Hey Tibs, it's 1st of December (for my place at least), can ye update us? I wanna know how much Dunwich Horror herald gets harder.

Geez, where do you live? I read your comment at 7:45am. Anyway, I usually try to start working on the reports by noon (US Eastern) and they usually take an hour.

The report is up, for all to see:
December 01 stats

Notes:

  • Kingsport and Innsmouth keep vying for highest difficulty.
  • awp832 has completed all five of the new conquests in the Mythos Busters section
  • The King in Yellow and the Dark Pharaoh heralds have now been completed in the M.Busters section, as well as Cthulhu now.

For anyone who doesn't know, in the top-right corner of the stats report is a drop-down chat window. I don't know if it's for registered users only, but if you see it turn red, you know you have a message. I'm not on a lot, but I think I'd show up as "Chris."

Tibs said:

Yeah, but I wasn't going to dredge that up again. I was referring to the plot card where everyone drops down to one clue.

Sorry for the very late tangent, but I was elsewhere when this discussion was going and just noticed something: Nyarlathotep's Sinister Plot card mentioned above allows the investigators to attack first! This means each of them can use up all but one of their clues to deal extra damage to the AO right before they would lose those clues - and thus the whole Sinister Plot becomes quite useless. Am I the only one who thinks there's something wrong here?

Or is this yet another case of "Nyarlathotep is just meant to be ridiculously weak" (unless you print the Dark Pharaoh herald yourself).

-Villain

Interesting catch. I guess that to people who have not seen that plot card, it's a nasty surprise. To people who have, it's an opportunity to use clues to attack Nyar without further penalizing their chances of survival. Either way, yeah it does give Nyarlathotep a well-needed boost.

Talking about interesting catch... www.fantasyflightgames.com/edge_foros_discusion.asp

...sorry, did not know where else to show that ; can not pm on these forums. I begin to like BGG better. Anyway. Tibs is getting higher and higher on his Fame Track Level....

Yeah I posted that on BGG. Tibs is the MASTER of DOOM. Got your skillcape of Doom yet, Tibs?

Wow, wish i'd payed more attention to the forums over the last few years. I would've had hundreds of games to contribute. Looks like I need to make up for lost time. Luckily I've got all the expansions, 2 groups of friends who like to play, a wife who loves to join in, a bi-weekly arkham night, and a love of solo games.

I look forward to it!

Hey everyone! Sorry I'm a day late, but the stats report is up:

Arkham Horror Stats Report

Some interesting notes:

  • Atlach-Nacha has reclaimed his rightful place as the most difficult AO!
  • Only two new entries appear in the Mythos Slayers page. Neither are by awp832 , but one of them is by newcomer Henrythe4th !
  • Daisy Walker has plummeted to 2nd to last place on victories, right below Charlie Kane!

What an interesting start to a new year.

Well, I've never submitted any of our games, but I just went through the current statistics and was astonished by how much a few of them differ from my experiences with the game. Most of the statistics are within reasonable range, but some of the most surprising ones are:

1. When Nyarlathotep wakes up, he beats people almost half of the time? I fail to see how this is even possible - is everyone playing with the Dark Pharaoh herald and the Epic Battle cards or what? I don't think I've ever lost to Nyarlathotep, not even in our first games. I think I've maybe seen him devour someone once, but that's it for the Crawling Chaos in final battle. I actually think both Yig and Ithaqua are much harder than Nyarlathotep.

2. Azathoth wakes up in some people's games? Not in mine, never. I suppose Innsmouth and the Deep Ones Rising must play a part in this, but I still fail to see how he wakes up so often (more than once in four games).

3. Abhoth is fourth on the most dangerous Ancient One list? Really? Perhaps we've just been very lucky against him, but I'd put Yog-Sothoth, Glaaki, Y'Golonac and the majority of Innsmouth Ancient Ones above him.

4. In final battle, people lose to Eihort more often than to Cthulhu? Perhaps it's because we've played against Eihort only a few times, but we've certainly beaten him in final battle, unlike Cthulhu.

5. Hypnos as a Guardian doesn't seem to have much of an effect on people's games? To me he always looked way too helpful to the investigators, so we never used him much. Perhaps people are using him only against the hardest Ancient Ones or something?

Finally, it doesn't seem like the percentages on Investigator Team Size add up. Does the "Combat %" mean all games that went into final battle, or just those that the investigators won? The way it reads would imply the latter, but the numbers made me think it's the former.

Anyways, it seems I have to start reporting our games there as well, just to keep my sanity in check. :)

-Villain

  1. It probably has a lot to do with Epic Battle, and probably expansions as a whole. Or maybe people spend all their clues hoping to seal first. Only about 15% of games are submitted where no expansions are used.
  2. Once in a while people will get screwed, by too many gates or lots of gate bursts or something. But don't overlook the fact that he is in dead last place for "quickest to awaken."
  3. Abhoth is quick to awaken. His children are nasty to fight, and leaving them alone poses the risk of being penalized when you can't put a 4th into play. Final battle with Abhoth isn't all that easy.
  4. Don't forget that whenever someone is devoured during battle with Eihort, all their brood tokens are added to Eihort's track as doom tokens. This makes Eihort potentially worse to fight because he can receive multiple broods in a round. Cthulhu only receives one. Also, each investigator gets stuck with a brood token when Eihort awakens, which means that some might die before the battle begins, giving Eihort even more doom tokens than would normally be on his track.
  5. Compared to how tough Kingsport is, Hypnos's effect might be muted in the stats. Or maybe other people have figured out how to use Bast and Nodens to full effect.
  6. In the "investigator size" section, I'm dealing only with "chances to win by." So the "combat" part is how often teams of that many investigators managed to win by final combat. You can see a downward trend from 1 investigator all the way to 8.

Certainly, your mileage may vary. That's why I look forward to all these submissions from everyone.

BGotW Herald is now behind the IH and KH duos in difficulty. Then again, it's been quiet on the "BGotW Herald is too hard" front of late aplauso.gif .

Tibs said:

In the "investigator size" section, I'm dealing only with "chances to win by." So the "combat" part is how often teams of that many investigators managed to win by final combat. You can see a downward trend from 1 investigator all the way to 8.

But as I said, the numbers don't add up. For example, the 1 investigator line reads: 5% seal wins + 3% close wins + 40% combat wins = should be 48% wins altogether - but the overall win percentage for 1 investigator teams appears as 41%.

The same discepancy is on every line: 2 investigator teams has 5% + 26% + 37% = 68% wins altogether, yet the overall wins reads 55%; 3 investigator teams has 8% + 30% + 41% = 79%, yet reads 62%; etc.

So, it seems the "Combat %" is counted only from the games that went into final battle, not all games played with a team of that size. Perhaps you should separate that stat to a section of its own to avoid confusion?

-Villain

Oh, I see what you are saying now. The stat meant "percent of all final combats won," not, "percent of all games won by final combat." I have now updated the stat to reflect the latter. The percents should add up now.

Tibs said:

Oh, I see what you are saying now. The stat meant "percent of all final combats won," not, "percent of all games won by final combat." I have now updated the stat to reflect the latter. The percents should add up now.

Thanks, it's a lot clearer now. Although I think a separate stat for "percent of all final combats won/lost" per team size could also be there somewhere, perhaps in a section of its own?

-Villain

Villain said:

2. Azathoth wakes up in some people's games? Not in mine, never. I suppose Innsmouth and the Deep Ones Rising must play a part in this, but I still fail to see how he wakes up so often (more than once in four games).

Let me tell you about the game I played against Azathoth where the first mythos card drawn - the one drawn the setup part of the game - was add 2 doom tokens. Then the second mythos card drawn was add 2 doom tokens. Then the fourth mythos card drawn was add 2 doom tokens. 1 gate open, 7 doom tokens on Azathoth ... *grrr*

How about Azathoth plus The Stars are Right rumor and no investigator got enough trophies to hire an ally, then the roll is always a 1 so adds a bonus doom.

In one investigator game it's also easy to see Azathoth awakening:)

1.I have a question. Month ago I bought Black Goat expansion. What about difficulty level in stats? I understand that when I'm playing different level than "normal" (medium?) I shouldn't write it to the stats, yes?

2.Second question is out of topic (forgive me), do you know any rules to play with only one board (without Arkham!)? Maybe you can direct me to the right link or topic (there are so many!), thank you very much. :)

1) I saw no real use for the difficulty cards. Tracking stats for games of different difficulties seemed like it would be tedious, and there wouldn't be a lot of source material. I think the game's difficulty is fine as it is anyway.

2) I've seen people suggest this, but there would be a lot of inherent problems:

  • Where do investigators start? Where do they go when they go unconscious/insane?
  • How many Other Worlds will you use? How many gate markers?
  • What happens when all the unstable locations have gates?
  • None of the boards have 6 unstable locations. How do you win by seals?
  • A game of Kingsport alone will not be very good.
  • How do you track the terror level/sky/lost in time and space?

I don't think a game without the main board would be practical. Maybe with all three expansion boards you can figure something out, but I'm not keen to attempt it.

I'm afraid I might have just accidentally submitted the same game 3 times. My browser went a bit haywire and kept leaping around the "submit" and the "submitted" pages. So if three of my submissions are Sealed victories against Yog-Sothoth using Luke, Silas, Ursula and Wilson ... well please ignore two of them. Sorry about that. :-)

Just out of curiousity, but how the hell is The Tattered King only being failed 30% of the time?

www.arkhamhorrorwiki.com/The_Tattered_King

I can understand it not having 100%, e.g. if the Ancient One wakes up before the 5th Doom Token is placed etc, but it only being faild 30% of the time? That makes no sense ...

Stenun said:

Just out of curiousity, but how the hell is The Tattered King only being failed 30% of the time?

www.arkhamhorrorwiki.com/The_Tattered_King

I can understand it not having 100%, e.g. if the Ancient One wakes up before the 5th Doom Token is placed etc, but it only being faild 30% of the time? That makes no sense ...

I remembered Tibs had mentioned this before, after a little back-digging:

"*The Tattered King and Virulent disease technically can't be passed: the "pass" condition therefore is submitted if no investigators suffered the effects of the "fail" condition."

(around page 14 or so, last of the reports fully posted on the forums, instead of in a link)

Yep, that's right. Which also explains why Virulent Disease is so high on the "fail" list: not everyone can make it to the Hospital in three turns.