I'll be starting a new WFRP3 group this week. I'm planning to gather the PCs at Ubersreik and mix a few adventures, including Horror at Hugedal & Noblesse Oblige, plus some ideas from Edge of Night & Enemy Within'. I would love to throw Gathering Storm in the mix, but I have a few problems with it. I love the storm rules and like the idea of the magical vortex, but I hate the linear plot and combat-oriented stuff. Does anyone messed with TGS to make it less linear and more investigation-oriented?
Thanks in advance,
All