first analysis

By Graf, in Gears of War: The Board Game

Seems like the dungeons will be quite linear. All tiles that are released so far have exactly one entrance and one exit. So the dungeons will have the structure of one long hose.

Well, this is not very surprising if you consider the cooperative gameplay with mechanical-driven enemies: a linear structure will make it easier how to handle the enemies' behaviour: No enemies that can be fooled by utilizing a labyrinth.

Graf said:

Seems like the dungeons will be quite linear. All tiles that are released so far have exactly one entrance and one exit. So the dungeons will have the structure of one long hose.

It's also fairly true to what I remember of the video games. The path might branch in a couple places but it usually rejoins itself pretty quickly. I wouldn't be surprised if there are a few T-joint tiles in there, but perhaps not many.

yea the game was always about stayin together so the long line is to prolly bring that into the game

I'm curious as to how it compares to Space Hulk. Granted, I haven't played it before but from what I've heard of it and seen of Gears it looks like they just changed the setting.

Gatha said:

I'm curious as to how it compares to Space Hulk. Granted, I haven't played it before but from what I've heard of it and seen of Gears it looks like they just changed the setting.

I have Doom and the expansion, but I don't have their recent printing of Space Hulk. I can say that yeah, it looks a lot like Doom. Doom was really, really hard for the players to beat the GM.

Doom had a lot of branching or paths as I recall. It is true that the GOW video games didn't branch, pretty linear... but hella fun. Who knows how this might play out, although I suspect it will be more linear than the Doom boardgame to be more like the GOW video games.

Gatha said:

I'm curious as to how it compares to Space Hulk. Granted, I haven't played it before but from what I've heard of it and seen of Gears it looks like they just changed the setting.

In the sense that it's a board game about a bunch of "space marines" shooting big guns at "weird aliens" in relatively tight quarters, and potentially with scenario-driven goals to accomplish, then yes, I imagine it will be quite similar to Space Hulk. Also fairly similar to just about every dungeon crawl-style board game ever produced, if you relax the sci-fi theme as a requirement.

I expect the meat of the differences will be in the mechanics. For example, one could easily say that Space Hulk and Doom were the same with the setting changed. Everything that we know about Gears so far is also true of Doom (except the co-op bit, but Space Hulk wasn't co-op either.) Having played both Space Hulk and Doom, I can say with certainty that they are very different games. Hulk is a tactical combat game with varying scenario-driven goals, while Doom was a suspenseful survival-horror themed game where the primary goal was almost always to get through the red door alive (there were quest-specific details, but getting to the door was an important part of planning your marine strategy.) Doom had ammo limitations, Hulk did not. Etc.

You can make any two things seem identical if you generalize enough. Apples and oranges are both (quasi-)spherical fruit, after all. I strongly expect that Gears will prove itself distinct from other sci-fi themed dungeon crawls as time goes on.

Gatha said:

I'm curious as to how it compares to Space Hulk. Granted, I haven't played it before but from what I've heard of it and seen of Gears it looks like they just changed the setting.

From what I know of the two games (have played Space Hulk), pretty much everything seems completely different except for the theme (marines shooting bugs).