Sorry if my search-fu sucks and this has been discussed before; if so, just drop me a link please ![]()
I'm intending to surprise my Dark Heresy/Ascension players here in the next gaming session or two by providing their impetuous leader the means to get them all in some seriously deep crap, and unfortunately for them, I've got a number of different scenarios tailored to the weaknesses in his gameplay style to make this a nigh certainty, though I'm trying to time it to right before the session ends so that when we come back everyone will be thinking 'How the hell will we dig ourselves out of this?" when instead I'll present them with the Space Wolf characters I had them roll up some time ago.
The story isn't too relevant for this post, but suffice it to say that the SW have kept tabs on these folks and have elected to send in some troops to dig them out of the problem, so that way I get to tell them 'Hey, don't screw this up, if you all die now, you kill your normal toons too!"
The question: any recommended ways to adequately/properly simulate a full squad of Space Wolves? Ie. I would figure that because they're all same-chapter and not whored out to the Deathwatch, that in terms of Deathwatch mechanics they'd receive a bonus to squad cohesion... not really sure how much as I haven't run a deathwatch game so not sure of a nontrivial-yet-nongamebreaking amount. Figured I'd ask the folks regularly running Deathwatch games what they figured on, as I'm sure a few of you have spent some time thinking about this.
If all turns out well, I plan on reusing a slightly different form of this idea in the not-so-distant future to provide brief breaks from 'all that talking crap' to my more hack-n-slash inclined players.