I was an inch from killing a PC, soooo close...

By Spivo, in WFRP Gamemasters

Guess this is the GM Bloodlust syndrome that Warhammer breeds... happy.gif

Had a player shadow a nasty cultist npc, and then the npc noticed him, but let him follow him into an ambush.

A gambler PC, vs. a hardened mercenary cultist, was an ugly sight, but the player got insanely lucky and managed to escape (after the cultist tried the new twin hand weapon style, but missed with 2 Chaos Stars, making him trip and fall) and run close to the other PC's, so **** close... the Mercenary proceeded to Double Strike him of 2x7 damage (after soak, meaning he was struck unconcious), and then be ready to deliver the killing blow, when the Bounty Hunter PC shot the NPC and delievered the Critical wound that rendered the npc's left hand fingers useless (think he scored 5 hammers, 3 boons and a comet on a shot where I gave him one extra purple for shooting in a crowd).

I decided the npc then fled.

But had he not been so insanely lucky, or had he thought twice about fleeing vs. fighting, or had the cultist not failed his first attack, or had the BH not been so freakishly lucky on his shot, I would have had a dead PC (his second session...). He did learn an extremely valuable leason, Warhammer is all about pain and suffering, either you deliver it, or you receive it demonio.gif

Spivo said:

Guess this is the GM Bloodlust syndrome that Warhammer breeds... happy.gif

Good for you! This is what I'm talking about.

Spivo said:

He did learn an extremely valuable leason, Warhammer is all about pain and suffering, either you deliver it, or you receive it demonio.gif

That should be on a t-shirt or mug or something.

You guys are so right. In other games I've GM I've frequently pulled punches and kept the heores alive. Warhammer brings out something else in me. Wounds, Criticals, Mutations, Diseases, Severe Injuries!!! Hell ya. I want players to think twice before the even leave the inn!

I got a PC in our last meeting. A 4 man team Soldier, Zealot, Coachman, and a graverobber (graverobber was to busy trying to find graves to help in fight). This was when they were going after the shard the beastmen had. They had very heavy rain and to much noise I had it set that normal combat could only hear 1 range band away. They had successfully taken out a full group of the beastmen (I was trying to get the coachman to understand that if lightning struck even very noisy weapons could be used (a blunderbuss) but alais he did not get it. He pulled the trigger and the other beast heard the gun fire. They all charged the buzzle flash. Once they came out of the woods the soldier and zealot took off. The coachman was alive when they left him. Was not pretty. They pretty much failed Gathering Storm after that. I plan to use the intro of the nercomancer and bring the coachman back to life but going to move us back to a home grown campaign.

The graverobber even went back to search was was left of the corpse....

I got some people to open up about their own (successful) murderous impulses.

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