Orc rush - what do you think

By secondl, in Warhammer Invasion Deck Building

Supports

3 - Grimgors camp

3 - tribal tattoos

3 - choppa

3 - warpstone excavation

3 - contested village

Tactics

2 - waaagh

3 - pillage

2 - troll vomit

Units

3 - night goblins

2 - grimgor ironhide

2 - ironclaws horde

3 - poisonous wyvern

3 - river troll

3 - snotling pump wagon

3 - snotling saboteurs

3 - lobber crew

3 - crooked teef goblins

3 - spider reiders

Great build! I would make only one minor change that is more preference than anything.

I would take out tribal tattoos and add Smash Der Beards .

Tribal tattoos costs 0 which is always good, but I think Smash Der Beards will give to the extra attack boost needed to get their zone burning faster.

Grimgore, Wyverns, Ironclaws, Rivr Trolls...doesn't quite sound "rush". Good build none the less.

night goblins effect is forced you are going to destroy your own choppa/tribal tatoos

take a look at clan moulder elite, would be a nice to chage ironclaws for it

Try this gui%C3%B1o.gif :

deckbox.org/sets/37802

3 Tribal Tattoos
3 Veteran Sellswords
3 Warpstone Excavation
3 Assassin's Blade
3 Choppa
3 Contested Village
3 Crooked Teef Goblins
3 Fungusbrew Goblin
3 Spider Riders
3 Warpstone Experiments
2 Armed To Da Teef
3 Clan Moulder's Elite
3 Night Goblin Fanatic
3 Night Runners
3 Swarm of Bats
3 Greyseer Thanquol
2 Waaagh!
3 Troll Vomit

#52 Cards