Beginner question need quick answer for second game tonight

By TheSon, in WFRP Gamemasters

So after seeing my players sweep easily throught the first game session, I searched in the books to see why they had so little difficulty and I wanted to make sure I understood what I read. On a creature card there is its damage, defense and soak value. However, when a creature deal or is dealt damage, you must add the damage value to its strenght (or agility if it's a ranged attack) and its soak value to its toughness. Is it right? If yes, then I didn't knew it during the first game session and this is why my players had so little challenge.

As a quick example:

Pitfighter with a sword that has damage rating 5 and has 4 strength and weapon skill trained, hits

a mercenary with toughness 4, defense 2 and soak 3

the "to hit" roll consists of 4 characteristic/stance dice (blue/green/red), 2 black dice for defense, and 1 purple dice for the difficulty of hitting somebody

The damage is STR + DMG Rating = 5+4 = 9 potential damage

Substract the mercenary's toughness & soak = 9 - 4 - 3 = 2

Which are a lot of words to say: yes, you did it wrong last time, but you're gonna do it right this time ;)

You're correct, a creature's base damage is equal to its Strength + Damage value (the number next to the claw on the Creature cards). Similarly its damage reduction is equal to its toughness + its soak value (the number next to the shield).

Just pretend that the creatures from the first session were all henchmen :)

Nisses said:

As a quick example:

Pitfighter with a sword that has damage rating 5 and has 4 strength and weapon skill trained, hits

a mercenary with toughness 4, defense 2 and soak 3

the "to hit" roll consists of 4 characteristic/stance dice (blue/green/red), 2 black dice for defense, and 1 purple dice for the difficulty of hitting somebody

And a yellow die for the trained WS.

Schooled! :)

You're absolutely right, my mistake.