I've been trying to wrap my head around Anima and one of the things I've been thinking of ways to 'sort out' some of my issues with combat.
For one, I think that most of my players (and myself) would have real issues with 'lose initiative, lose your action'. So what if that were chucked?
Also, I hate games requiring the declaration of actions prior to rolling init, and see no benefit to them (they always slow play in my experience).
So, what about scraping that? You can only take a number of Active actions up to your maximum, as normal per the Agil+Dex chart, but you decide when its your turn.
I don't know, it just seems faster and more 'anime' to me.
So, since I've never actually played Anima before (unfortunately) what detrimental side effects would this have that I'm unaware of?