Hi everyone,
Haven't been able to spend as much time here as I have in the past, but I just finished some trading rules for the Death on the Reik campaign I'm running and I thought I'd share.
Let me know if you have any thoughts or opinions.
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BUYING
Step 1 – Find Seller
The availability of exports is determined by a Logistic check (a Leadership speciality) once per day. Available goods come from communities main exports, determined at random if multiple options exist.
Logistics / Leadership(Fe) v. community size
Village (below 100) – Daunting
Small Town (below 1,000) – Average
Town (below 10,000) – Easy
City (10,000+) – Simple
In order to find a cargo that fits your boat and doesn't need to be split among multiple boats (and thus raising the final asking price by 10%) requires the following banes/boons on the preceding roll. If requirements below are met, cargo fills boat to within 10% of capacity:
Village – less than 3 banes
Small Town – less than 2 Banes
Town – no banes
City – need at least 1 Boon (most exports require owning multiple boats, requiring some good luck if you only captain one)
Step 2 – Price
Follow standard rules for haggling, but price variations due to haggling for bulk goods (exports/imports) are half of what they are for standard goods. Remember to add 10% if only part of available goods can fit on boat.
SELLING
Step 1 – Find buyer.
Only major trading hubs buy goods that they also export. No village imports bulk goods. Check once per day
Logistics / Leadership(Fe) v. community size
Village – n/a
Small Town – Daunting, requires at least 2 successes, but if successful, any boons add Fortune die to haggle roll
Town – Average
City – Simple
Step 2 – Price
Follow standard rules for haggling, but price variations due to haggling for bulk goods are half of what they are for standard goods. Starting price is the standard price for goods, not price paid for goods by boat owner.