ok this is something I have kind of stolen from another game and intend to develop and use in whrp.
At character creation a player get to pick good and bad traits on a 1 for 1 basis, so A player could take 3 good and 3 bad for example.
Now these should be more for roleplaying purposes rather than rules but a few can alter a players dice rolls.
SO for example-
Good Traits-
Good looking- your character is very handsome and gains 1 additional fortune dice in social encounters with the opoosite sex.
Good Leadership- your character is good at ordering others and keeping calm when doing so.
Funny Personality- Your charecter is good at making people laugh even in a bad situation.
Keen sense of smell- Your character has a good sense of smell.
Can handle booze- It takes alot to get your character drunk.
sensitive to peoples emotions- Your character is a sensitive person to others around him
Trustworthy- Other people Know they can trust you with there secrets.
Bad traits-
Heavy Drinker - Your character enjoys getting drunk a little to often.
Sligtly deaf- Your characters hearing is not very good.
Clumsy - Your character drops things and trips over a little to often.
Untrustworthy - Your character is a bit of a thief.
etc etc etc.
So its more for roleplaying your character, but as a GM if these are roleplayed well bonus fortune/ misfortune dice could be awarded. Also they could be the affect of many chaos star effects.
I am thinking of putting a list together of these traits but at the same time im thinking of just leaving it up to my playrs to come up with them to suit there character.
What do people think?
Comments and suggestions are welcome,