Been thinking more about character creation. It feels like there are too many points (as many house rules have pointed out) so these additional cataegories should assist in spreading points around.
- Wealth should be changed to Social Class (see below)
- Add the following options:
Wealth Out of Career Start
cost (Class)" Basic Skills** Gear$ Stance~ Allies& Other^
0 Outcast 0 0 0 0 0
1 Poor 1 1 common 1 2 (1) 1 Characteristic Fortune Pt
2 Commoner 1+1 spec 1 rare 2 4 (2) +1 Wound Threshold
3 Wealthy 2* + 1 spec 1 exotic# 3 6 (3) +1 Fortune Point
Notes
- " Wealth is now Class and reflects the characters upbringing and family. If outcast then outlaw, ex-con, banished, drifter, etc. If wealthy, then a noble, merchant, etc.
- ** the character can train/acquire out of career skills (reflecting training in upbringing)
- * or acquire 1 Advanced skill with GM approval (Education, Magic Sight, Animal Handling, Tradecraft are okay)
- $ this is a piece of equipment beyond any starting in Wealth
- # Sword Master/Ironbreaker must choose this otherwise start without Sword/Armor (find original or quest for new). Note: this helps with power balance for the SM/IB as basic career choices as well.
- ~ character start with no free stance adds but can purchase them at creation
- & the character has some close allies or contacts that can help/mentor/be resource. The first number is the total of Ranks and the (#) is the max Rank of any of them. The player shoulder name and career each one
- ^ these are one time modifiers available. Note: the +1 Fortune Point is a permanent addition
Thoughts or ideas? Jay