I read that some of you are having a hard time with tigers. I have found a way that works. My group uses the tank charts published on the TOI site, along with the movement suggested changes. First, a sherman should shoot and scoot, or scoot and shoot. Use moving fire on the flank of the tiger (reroll one miss for the flank shot and one for the turret stabilization of the sherman) Get in close so that a 4,5 or 6 hits. Hit it again on the other flank, and the rear if possible where you get two rerolls. The last game I played I took out 3 tigers with 6 shermans. I lost 1 sherman and had two lightly damaged.
If the scenario gives you 2 mortars, double them up on one base. 8 rounds to suppress is pretty awesome.
Suppress not kill. If you suppress a unit, it usually cannot shoot back. You only need 1 suppression to silence a unit as opposed to 4 kills. If you fire to suppress again and are successful, the unit is disrupted. The third time it is routed and gone.
Another tactic is to suppress and then assault. A pinned or disrupted unit does not fight well.
Flamethrowers are great. The reinforcement decks give you these if the scenario does not. A squad base with 1 elite, 2 regs and an officer with flamethrower speciality is awesome. Save it for when you really really need to take an objective, or an enemy squad is really irratating you
Would appreciate comments
John