What happens if you limit a round to either a maneuver OR an action?

By donbaloo2, in WFRP House Rules


Has anyone tried limiting the actions/maneuvers per round so that you get either a maneuver or an action card? If you have tried it, how did it play.


If you haven't tried it, care to speculate on the ramifications it would have on play?


I'll go a step further too, limit everything to one maneuver/action per round and still allow the purchase of extra through fatigue. Up to your Reckless level maybe.


I don't think I'd do it. You'd be better off limiting a character to 4 maneuvers max instead.

We added a house rule: Assist: Roll a white die and describe how you helped. The result is what the ally gets. (must be engaged, max once per round per character)

jh

I don't see why you would do that, also if done for NPC's makes them weaker.

Re Jay, any use of assist maneuvre should always say how it's given in my view. I like the assisting player rolling the die part, more narrative tracking of "why the dice pool turns out as it does".

valvorik said:

Re Jay, any use of assist maneuvre should always say how it's given in my view. I like the assisting player rolling the die part, more narrative tracking of "why the dice pool turns out as it does".

Absolutely. I've found that there is a problem that when teaching the game, if I don't expressly make people do it from the start, they resort to just expecting the bonus without any effort.

jh