I made this rule to be in effect at least until omens of war.
Critical Wound, critical effects
Whenever NPCs are hit by critical wounds you roll a number of misfortune dice equal to the highest severity of the criticals you inflicted with that attack. Only banes count. Three levels of critical effects are possible.
- 1 bane: you may either give yourself a fortune die to your next attack against that NPC or give the NPC a black die to his next attack. Your opponent is slightly unbalanced.
- 2 banes: You severely injure the NPC. You knock him prone and rob him of his free maneuver. You can instead inflict any negative condition on him that makes sense.
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3 banes: You may kill the NPC, completely immobilize him, knock him out or whatever you like to do to him.