Since i didn't want to hijack antistones thread on his way cool hero generator i will post here a few of the characters i have made for our group in AC and will add as time goes by. I will give remarks on playtest experience on each ability and wherever it should be nerfed or modified for AC and my thoughts on them.
Really amazing ability that allows you actually play her like ARTILERRY support with the ability to strike anywhere in the dungeon provided you have the neseccesary range boosts. As soon as she got inner fire and the ripper weapon along with our command guy she could strike 8 range easily and her guard action was formidable. We played her TWICE in AC both times we lost before silver but it wasn't because she was bad or something like that. I am guessing as she grows with silver and gold weapons and if she picks precision she can be really daunting for any OL (LT's can't hide from her web attacks) and she will rule dungeons as she will just stand on a glyph and create artillery shots. Really loved her.
A guy in our group is crazy about that group so that is why the picture and name. That guy was meant to be a lean mean killing machine even though i had my doubts. So far we are deep in the copper level and even though he has maxed his damage by getting shadowblade & morning star with weapon mastery and the belt of strength giving him an average of 15.8 damage i have yet to see him justify his 5 CT value since at best he will kill 3 monsters with a hit and that under special circumstances. A competent Overlord will just place his monsters as someone would place them to deny mass effect weapons as blasts and breaths. Maybe when he reaches silver and pickups the bonestick a reach 2 would multiply his area of attack maybe then we will see how it goes but for me the sweep sound amazing at start but kinda deflates later. Keep you updated as the campaign is running.
That is one crazy damage chick for a ranged variation. Played her in the campaign with Red Arrow and she was a heavy dealing chick getting lucky on her skill making her able to strike ranges up to 9 or 10 and do big damages. The ripper in her hand was a weapon of destruction. She along with the mage managed twice to bring down the demon of the unigue LT of Demon prince but in the end it did not saved us from a Tamalir Rage. Quite expensive ability but as you get more dices it is definetely worth it for heavy hitting.
I love D&D hence this character. This ability is one of the best i have seen as antistone has said you spend fatigue for MP 90% of the times and this just doubles your fatigue. On a fighter is even better as most fighters have a problem getting in position for their attacks and to do battle more. We lost the campaign though but the guy was awesome with vitality potion he could move 15 SPACES and do battle which is insanse he never proved game breaking but we stopped at the end of copper. I just love movement abilities on fighter as you will see.
Another character not made by me but at the request of one of the players he wanted a shadowcloack mage that can deal punishment and i said to him try bolt since it COSTs 100 points in antistones so it must be cool. Well it didn't proved that way. You still need fatigue to get in place and for our OL it was even easier to deal with bolt that dealing with a breath weapon since it might be long but it quite restricted in width covering only 2 spaces. Shadowcloack for some reason didn't help him survive and since it costs about 75 points since it removes you 1 armor and costs 15 points it doesn't sound cool if you don't back it up with something else. It could be though that we played him poor. My only thoughts were that if he were to pick up ignore shadowcloack ability he would definetely RULE all LT's encounters destroying everything on sight making him probably unplayble for the OL. We also lost that campaign in late copper but keep in mind that most of our campaigns have been against a crazy lucky OL with dices you would not believe.
Playing him in our current campaign and he is really awesome. I love a mage who doesn't need spiritwalker to survive and can even be in the front of the lines with 4 armor and immunity to melee attacks. Has been one of the most heavy armored mage i have seen since i always found battlemage quite poor as a mage.
Another mage we played for a full copper level really loved the advance and aim since he was chocking down power potions by the dozen and killing heavy duty monsters and lt's. It could be that we are always unlucky with our rolls (if we battle and not miss we throw parties) to the point of stupidity but i really like the power of aim attack even if it is in advance since you have to move to get in position so i prefer to hit one good power shot than spray around shells misfiring. Really nice ability didn't felt broken rightly priced.
The best runner i will probably see in descent. After seeing Drittz in action i just had to made a runner like that. She drew as a starting skill SKILLED and she can do 33 Spaces with a vitality potion making quite QUITE fast. She won't do anything else at all but the ability to sweep through dungeons in a single turn means she will speed up the game alot giving little time for the OL to bog you down. Useless at encounters but you can't have it all Haven't picked up acrobat but she is next in line for that skilled.
Last but not least for sure. A character we are currently playing and the first i disagree against Antistone about being really underpriced. Vigor at a cost of 20 sounds really underpriced when something like varikas ability costs 55 (which i find extreme). This chick has picked up leadership and ghost armor and she effectively has unlimited leadership and regens 4 wounds if needed by her ghost armor and attacks also if you need. I find vigor to be extreme since you always have MP to spare since you won't be moving ALL the time full you speed (unless you are fighter and need the MP). The argument of Antistone was that he has a ability that you didn't lose your order by getting wounds but that is no way compared with this one. Cause you can throw all your fatigue in one attack and then get them back immediately for your ghost armor or anything else you want. And if you are missing 1 or 2 fatigue you would never spend an attack or your whole speed to rest in order to get them back while now i just spend 2 MP and voila i am full. I have yet to end a round where i am not full in fatigue. I really believe this should be alot higher up to 50 or ever more since it is a game changing ability. Would like more feedback on this one.
That will be all for today i guess. This is just a small sample of the character i have made and played.
Would love the feedback.
P.S. Pictures were picked from the web and are used without permission for personal use. If anyone identifies something that he legally owns i would be happy to remove it from my imageshack. Also all credit goes to the artists of each picture sorry i could not identify you.