Burn fatigue for npc's

By Spivo, in WFRP Gamemasters

Last night I was kinda faced with a dilema.

I usually just convert fatigue to wounds for NPC's, but at the same time I burn fatigue (which then becomes wounds) to close distance on players...

This is kinda cheating I guess, but I have a rule never to burn more than 2 fatigue/turn. But it means that our Amber Wizard, who wanted to do hit n' run on a beastman, felt it was useless. Because he'd move in attack, then spend Power to get more maneuvers and move out (beastform). But the beastman would just burn 1-2 fatigue and move to engaged again...

Afterwards I kinda felt I cheated him of a good victory, because if I had spend actual fatigue, he would have worn the beastman down by sheer fatigue (in my game fatigue/stress over thresshold removes stat dice...). His problem being that he did very little actual damage to the Beastman.

So I'm thinking that either I should:

a) Convert fatigue to wounds, or

b) Never burn fatigue

But never both at the same time, because for a Ungor with 8 wounds, burning fatigue which becomes wounds is harsh, but for a Wargor with 18 wounds, it's an okay thing to burn fatigue for wounds, or am I wrong? I'm not sure though...

A wargor can take 6 Fatigue without a worry, but 6 wounds is 1/3rd of it's total wounds.

Maybe the solution is (and I think this is close to RAW), to convert fatigue to wounds on minions (I don't use henchmen rules...), but at the same time don't allow burning of more fatigue than 1/turn. And run fatigue/stress normally for boss npc's, but then allow for full burn.

You could remove dice from the ACE pool instead of burning fatigue?
Or in such cases, keep a simple fatigue count. From the context I get that this is not a common occurrence, so a little count would have brought the beastman in line with the player, no?

In each case, I try to avoid using minions except when there are alot of monsters "on the table". I've in the past changed the status of monsters from minion to non-minion before when there are only 2 left. It's not like I go around telling players which ones are supposed to be fodder any which ones aren't :)

I guess my problem is, that I'm to lazy to keep track of to much...

But I think the best solution might be to print out some sort of npc's sheets, so I can write stuff on it.

You don't have the creature vault?

I generally simply pick an NPC/Monster card and use that. I just toss some fatigue tokens on there as I would on a character sheet.

Granted, that only works for officially supported monsters, unless you use the SE plugin.

Unless he's a nemesis NPC, anything that causes fatigue to an NPC is supposed to either deal a Wound or remove an A/C/E die (instead of inflicting actual fatigue). Both of those are significant "injuries" to the NPC.