Hi everyone, newly-converted WFRP fan here.
Wanted to ask you guys for help with thinking of ways to further complicate the final encounter in Eye for an Eye, which I'm running tomorrow.
So far: my players consist of an elf scout, dwarf 'breaker, human pit fighter, and zealot being roleplayed to the hilt, insanities and all. The party, being very combat-oriented, was a little lost during the investigation (thankfully the high elf could at least read, and the zealot was, well, appropriately obsessed with rooting out even the smallest trace of Chaos). The elf and zealot quickly became suspicious of the librarian after the heretical books were found. The dwarf and pit fighter wandered around, the dwarf fixated on finding the hidden hammer, and the fighter, being a little unskilled, ran into a bunch of investigative dead ends. The zealot insisted on investigating the librarian further, spending most of that chapter loitering around, waiting for the guy to leave the library. When he finally did, the zealot quickly found the trapdoor and passage down. It took some heavy-handed "do not go down there alone" hinting to have the zealot abandon the trail and proceed to dinner.
They found the painting, the hammer, and the note, chose goose at dinner, after which they decided to all go down together (except for the elf, who decided to help out with the disturbance at the wall). When they found the cult, they promptly slaughtered everyone with relative ease. Poor Piersson survived only to the second round of combat, owing to having a dwarf and zealot concentrating solely on him. That disrupted the ritual, and, just to make things interesting, I had the beastmen outside break through the walls, running rampant through the grounds with the elf and the few defenders frantically trying to hold them off.
So. I was thinking of ending with a grand fall back, barricade-the-manor, Living-Dead style final encounter, but I'm thinking of how to play out the remaining plot elements:
1. I want the demon to somehow break loose. I was disappointed that I wouldn't be able to play the demon, so I'm wondering if I can still use him somehow. I'm pretty sure my players can handle him, especially in his weakened and uncontrolled state.
2. There are still some surviving cultists in the house, the cook and the gardener, who haven't been revealed as cultists yet
3. A whole horde of beastmen outside, led by the wargor.
4. I want to give Sister Sonja an unexpectedly epic role in this encounter, maybe having her conduct a ritual that will destroy the painting, while everyone else is running and fighting.
Any suggestions? Or do you guys think that may be too much happening, and I should just leave out some elements?