Hello.
So we just finished this game yesterday - but during the game a few question came up.
1. Hero movent/quest and exploration token(dungeon).
We had a player with during sommer moved to an hex where he was suppose to do his quest, on this hex the Dungeon exploration token was revealed - and therefor we began arguing if the player was allowed to do his quest, or if he had to wait until next turn.
My argument was that in the runebook it states that during summer a Hero can either Heal, Train or Move. Under movement in rulebook it states that a hero may move up to 2 areas and then attemt to duel another hero or attemt a quest. And here is the tricky part. He moved into the hex where he was supose to complete his quest, then he turns over the exploration token (a dungoen). Is he then allowed to attemt to complete his quest or does he have to wait until next summer?
My argument is that he have to wait until next summer duo to him turning over a dungeon exploration token witch states that when a hero enters a hex with the dungoen token on it he is not allowed to move any further this turn. Therefor he isnt allowed to complete his quest since's his movement is ended with that dungoen token. (reason beeing that attemt to complete a quest is part of movement)
The player with the hero in question ofcourse means that he is allowed to do his quest in this turn.
2. Routing during battle.
This question is proberly statet in the rulebook, but well we where to busy in an alrady way to long game to look it up. Player X attacks Player Y(defending), durring the battle 3 of player Y's units it routed. Player X wins and Player Y must retreat, what happens with the 3 routed units of player Y? is he allowed to retreat the routed units along with the standing units? or is the routed units destroyed when retreating?
i am pretty sure that the routed units retreating is destroyed - unless you have a tactic card that states otherwise, but it would be nice to be completly sure.
3. Tactic card that says neutral units must retreat (cant remember the tactic cards name)
There is a tactic card that when played the player that plays it chooses 1 area, all neutral units in that area retreats, even if allied to players. The question here is whom retreats those neutral units? If the player chooses an area with only neutral units, then the player that played the card chooses where the units retreats to.
But what if he chooses an enemy's players area containing neutral units? is it the player that owns that area with neutral units that then retreats them? or is it the player that played the tactic card that retreats them?
My argument was that is it the player with owns the neutral units that chooses with area they retreat to, and not the one whom played the card since it is that players units. Or - is it actually the player whom plays the tactic card that retreats the neutral units? meaning he can retreat them to an empty ajecent area and force the player to give up his neutral units.
It would be nice to have some input on question 1 and 3 since we spent a lot of time talking about these 2 question. The routing question we pretty much all agreed eventually.
Thanks in advance.