Having completed TGS, my players are at 15 advances or so and I'm trying my hand at original adventures. (TGS is actually the first published adventure I've run in maybe 15 years, but my first forey into WFRP.)
I set the players to a small village that's having trouble with Nurgle-- a nearby wizard has gone all Chaos Sorcerer and plagued the town as a sacrifice to Nurgle, although it didn't go as planned and everyone died, but whatever. They waded through the rabid giant wolves, and then went up against a pair of plague bearers with one of those worm-thingies. That was a decent fight-- the Sigmarite priest got some nasty critical wounds and a disease, but I wasn't able to get any hits on the scout or the Dwarf pitfighter.
That's as far as we got. There's some actual plot stuff going on as well, but I think I need to reconsider my conclusion. I was planning on having the Chaos Sorcerer in a tower swarming with Imps, mostly because I didn't want to use plague bearers again. But I'm pretty certain the sorcerer and any number of imps just isn't going to put up a good enough fight, even with one of the players already pretty beat up.
So can anyone suggest a creature with a threat rating of, say 4 or 5 that it could plausibly make sense for a Nurgle worshipping sorcerer to have under his control? My question really is about theme rather than powerlevel... it just seemed there weren't many things that made sense at the right level.
Any ideas?