I kill my players and i dont care....?

By boggle2, in WFRP Gamemasters

What do i mean by that statement.

Well i have no issues in making there lives a living hell if they screw up.

I am always fair but if they want to play an idiot or jerk around well i let the dice fall were they will and guess what players die.

You might think my games would be unlike d but the players really thrive on the realism and difficulty of a well run game.

My games are not for the faint hearted but i can say that many fine players have developed through my games and after many years players still talk about them.

My games are a steep learning curve so new players struggle but it separates the men from the boys and ladies from the girls.

Warhammer is a gritty fun world that really suits my style of play and that of my players.

Now i know some of you will shoot me down and thats fine however i run three groups and one of them has been running for over 25 years so i feel i am allowed to walk the walk and talk the talk.

Anyway happy gaming and keep on pushing and challenging your players at every turn...

You kill players or characters?

Who would like to kill characters? Players can always be substituted but characters are more tricky! Imagine killing the "double" character from TEW.

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This thread is pure win. I have often thought about kicking my players in the arse, but I have never gone so far as to kill them.

I'll tell them about you boggle and let them know that from now on things change. They better play well and bring me nice stuff for sessions gran_risa.gif

On a more serious note. I never try to kill my players. I try to structure my campaign, so combat encounters so that some are too easy and others are too hard. But if they do something stupid, they may die. Outside of combat it's more dangerous. Annoying that noble or the witch hunter could lead to certain death.

I just have one rule. If the players are to die it's because of a descision they made or didn't make. I roll all dice in the open, so there is never any cheating. This give me the freedom to let players know that I won't save them if things go bad.

But they're experienced players and some of us have played together for a bit more than 20 years now. The next campaign we start (TGS) I have instructed players to create one backup character each in case they die. This character will start at less experience points than the rest, but earn them at double rate until he has caught up.