Starting TGS

By player536545, in WFRP Gamemasters

Hi all..

Soon i will be running TGS, with a group of friends.. (3 of them have played before, one is new to the system)

I'm just wondering if I can go directly on TGS, or need to make an, "Intro adventure" first. In that case, what should it be..

An Eye for an eye springs to mind, the problem is that one of the players have played this a while back, (when the core set was first released)..

Could I do it anyway?

If not i have thought of, Day late, shilling short. But maybe its to simple. I also have hold of both "wind of magic" and "signs of faith".. But SOF adventure is not for a starting group!

Any advice, on how to proceed..

Thanks in advance..

Kristoffer

I don't think you'd need to run an intro adventure. Fwiw, I ran it before anything else in my campaign and it worked fine. tGS actually works quite well as an introduction to many elements of the Warhammer World.

I played first two parts of The Enemy Within with two players who had played it before.

But yes, tGS can be played as the first adventure, I would likely not do it though as I like smaller adventures to spring of larger campaigns.

Spivo said:

I played first two parts of The Enemy Within with two players who had played it before.

I heard tale of a group that used to meet up every year to play through Shadows over Bogenhafen again.

I ran TGS as a first adventure with two groups. Had them hired by the merchant guild in Ubersreik to find the missing merchant. Both groups working out really well. I do not feel I needed a smaller adventure.

One of the reasons is the first few chapters of TGS feel like a smaller adventure leading into a bigger campaign. Both groups have solved the mystery of Florian Wechler, but have now moved on to locating the mapstones. The weather has helped in keeping the parties put, as had greed on behalf of one group.

That being said, Eye for an Eye is an excellent adventure. Shame you've got one person already there. Edge of night would have fit into TGS nicely, as you could build a relationship with the party and the von Saponatheims, before having them go out on behalf of the merchant guild to find Wechler.

Break a leg!

My players played Eye for an eye prior to starting the thousand thrones. We're finishing the thousand thrones over the next 2-3 sessions and then we'll begin on TGS. I have talked with my players about this and we simply start right after eye for an eye. The group has handled the things there as they did last time and then we move on from there. I wanted that because I have made a long TGS campaign where Edge of Night is tied into it all along with quite a few other scenarios.