I don't usually do much in writting this stuff, but my session last night was so crazy that I first of all thought I'd share it, so people can try'n avoid it happening, but also to get some tips on how to put them back on track.
I will though say, that Eye is one of my all-time favorite adventures, as I will explain further down this adventure is very very hard to ruin.
Okay, the party consists of: Ditriech Soldier, Sigfried Verana Initiate, Jörg Amber Wizards apprentice and Wolfgang Bounty Hunter. All at around 5 advances and all are brothers, which explains some behavior later on...
Everything worked great up and till they pushed a servant into the Sitting Room...
Up till this point they had found the Hammer, found the note about the Goose, Sigfreid had found a forbidden book (but he didn't complain when Otto took it and said he would burn it, he even left the room leaving Otto free to do what he wanted...), Jörg had discovered they had Schlaf in the garden (but discovered it by eating some, and thus falling asleep...), Jörg was 1 minute from finding the Hans' musket, but decided to check the garden first for clues (Amber wizards are crazy at finding stuff!!!).
I had up till this point played Gregor very well, so they had no suspicion of him yet. I did this by him faking to be very vain about his bandage (constantly fiddling with it, to make it look as good as he could...), so they thought he was just a vain buttler, and never suspected there being no wounds under it...
Okay... at this point I'm thinking "Oh my god! They're doing great, missing a few pieces, but doing great!!!", then this happens...
Ditriech and Sigfreid looks for servants not doing their job properly, first they find a female servant, and when she does a weak attempt at dusting of, they bombard her with words about her not doing a proper job etc... (remember, at this point they still think they're looking for lazy servants, and not really anything else). It ends with her running away crying about how she should have let that young farmer "bless" her, so she could have had a simple life as a farmers wife...
Okay, instead they find Todd, and Ditriech shoves him into the Sitting Room... Todd looks terrified when they close the door, and sets upon him to find out why he's lazy. At this time they notice the room is extremely cold... after a few slaps on his face (Todd pleads thatt they don't kill him...) they let him go, with the information that Andreas used to spend time in this room.
They then draw away the curtain, and Ditriech "wins" 4 stress (two banes...) and 3 fatigue, while Sigfried passes his test. Ditriech gets the insanity "Faded Memory", so when Sigfried pulls the curtain back again, Ditriech has forgotten everything about it... this poses a problem later on...
In comes Gregor and two servants, with Gregor abusing Ditriech about him slapping Todd, Ditriech (who has a notorious short fuse, and who is stressed) grabs Gregor and punches him in the face. One servant runs for help... so while Ditriech is threatening Gregor (who now fears for his life...), Doctor Sieger and some more arrives, the Doctor goes over to Ditriech and stabs him in the gut with a knife, which he hands to Josef to remove any evidence. The 5 wounds Ditriech suffer is enough for him to let go of Gregor...
All the while Jörg is sleeping in the grassy garden, oblivious to what is happening...
5 minutes later, everyone is gathered in the Great Hall, apart from Olver, Sister Sonja, Karla and Otto (and Jörg who is sleeping). Aschaffenberg is furious at Ditriech for hitting his Steward of the mansion, and does not calm down when Sigfried insists on showing him a forbidden painting in the Sitting Room, which is now gone due to Otto having removed it...
Ditriech is put at arrest, with the message that he'll be kicked out first thing tomorrow. This is no biggie for him, because all the guards like him (he rolled 5 succeses with Inspiring Words earlier on, to help inspire the soldiers to man up), so they don't even cuff him up.
Okay... I thought this can still be saved. The guards will be drugged, Ditriech will then be able to go freel back to the mansion etc...
But no... our session has now ended with the rest of them tackling Doctor Sieger, looking for evidence to him drugging everyone, Berthold ran with the Schlaf bottles, splintering them on the floor when Jörg tackled him, which was just before Jörg accusing Sister Sonja of stealing the hammer, and being the master behind it all (after all she could wield the painting freely, due to being blind, which is a very good observation, although wrong...).
So the scene is now, that they've assaulted the Doctor, the Schlaf is gone, and they've called Sister Sonja a witch (basically...).
Now, we stopped here, which was a good thing, because I was kinda baffled at how to salvage it again
I'm thinking Aschaffenberg will put them on house arrest, saying that he'd rather have a staff of anarcists, than a staff of thugs... they'll be confined to the stables, with 1 guard positioned outside. From here, they'll then notice when the guard falls asleep, and can go back to the mansion again...
I am though, sorry they'll miss the whole dinner thing, as what will be left is really them fighting beastmen and likely a deamon to. Because they'll have no way of finding the hidden temple etc... they'll instead be fighting the summoned deamon.
I thought about introducing a passing merchant, and have Aschaffenberg forget everything that has happened, to entertain his guest. Saying "One can't be bothered with servants roughing it up, when one has such important guests?!" They'll then be asked to join the dinner, but under strong fírm warning that any weird behavior results in the whole deal being off, not even being paid for the first days of work...
One gotta love, and hate, players who derail the GM's campaign...