I wish that each class had a special power that only they had and you get automatically when you pick them. The reasons why I wish they each had their own special powers is because the heroes seem a bit weak when they first start out and also because the rogue and the warrior are very similar. They share 4 out of 6 skill cards.
I was thinking that each of them could have their own unique starting power.
Rogue - gets 2 addition attack dice when attacking an unsupported enemy unit
wizard - has a 2 dice ranged attack (range 4) that hits on banner colors and lore symbols (dice rolled are unaffected by movement).
field commander - add 1 to your command. So for cards like mounted charge and blue banners you would get to order one extra unit as long as your field commander is still in the battle.
cleric - when adjacent enemy troops retreat for any reason they are frightened and must check for panic loses (enemies that are already frightened instead take one automatic hit in addition to the normal panic check).
warrior - doesn't need one. He already can take more punishment and rolls more dice in combat then any of the other heroes.
Let me know what you guys think of these powers. do you like them/not like them? what would you change?