A nice tool and you have put in a lot of work here Many thanks!
The faithpoints does not compute corretly in the latest version I think. It always shows as 0.
A nice tool and you have put in a lot of work here Many thanks!
The faithpoints does not compute corretly in the latest version I think. It always shows as 0.
I would like to thank you for the Character Generator. It is great, and you are doing a great job!
I used it to create my Apothecary and here is some feedback:
Deathwatch Apothecary (Ultramarine)
I would humbly request to take into consideration the following, for future editions:
As we (my All Mighty GM, my party and me) will use your Character Generator, I will continue to provide feedback.
Thank you again,
KoRnio
New version available: v02_20110516
Fixes issues listed by Malaclypsedk and KoRnio.
KoRnio: You can select which weapons are shown by clicking the Weapons Shown button on Equipment tab.
New:
Unbelievable! Thank you!
Tricky110974 said:
I thought that button was meant to do something, but I get a Run-time Error '-2147352571 (80020005)': Type Missmatch when I press it. Is it because of VBA or old Excel version? I'm using Excel 2003 and VBA 6.3 on win XP.
Now, I found something interesting (I can call it bug):
When running generator, make a character as normal and select Characteristic: Weapon Skill (Apothecary Advances). Then close the generator and run it again without reset. Remove Weapon Skill from Advances. This results to a permanent +5 to Weapon Skill to generator characteristics sheet! Any further addition/removal have no more effects. I've checked the other Characteristic Advances and they have no problem (not tested with other specialties, though).
Hm... Maybe I should leave feedback on a weekly basis, to avoid new versions every day
New version available: v02_20110517
KoRnio:
I was unable to replicate the issues you mentioned. I have now put a message on the front the of the tool that informs you what systems I have been able to test on. The only difference I can see that may make a difference is that I am using VB v6.5. However, the code for the Weapons Shown button is similar to other code and so cannot understand how this would not work when other functions do. The Characteristic advance also puzzles me, and will keep trying to replicate the issue.
I have gone through the code and tried to tidy it up. This has resulted in the Shown Weapons code being updated and so this may fix your problem, but it totally coincidental.
Happy for feedback to come daily or even more frequently. I will update as often as I can and would rather not have a queue of issues waiting just around the corner to all spring up at once at the end of the week.
Really glad that you're using the sheet and finding some success with it. You feedback is spot on and your suggestions are just what I've been wanting.
Thank you for your praise and I hope that I can keep up the work.
Just a quick update to say that intend to work on implementing mastercraft gear and improved talents (such as signature wargear, astartes weapon specialisation, to name a few).
Distinctions are lower on my 'to do' list as these are more for the GM than the player.
hi,
the characteristic advance cost the same for all....
New version available: v02_20110518
New:
Coming Soon:
Gantz: Are you saying that the Advances costs the same regardless of Specialty, or cost the same regardless of Characteristic? What version are you using? I am not able to replicate the issue in the latest version and that may resolve the problem.
I do a tactical marine and see that BS cost 750.....
First of all,
Thanks a lot for this project, it's a huge help!
The last couple of versions ( from the 17th and 18th ) have issues with the cost of characteristic advances advances. It's always wrong and no change occurs when you reset and create a new one.
One big big request: Can you make the macro window resizable or smaller? Smaller screens can't see all the window and lose some info on various screens.
Once again, AWESOME!
I leave an open request: Same project for RT and DH. I volunteer my help to copy and place info on whatever format would be usefull whomever, if anyone, would need it to go on.
Cheers,
Isidro
New version: v02_20110519
Fixed:
New:
Coming Soon:
isidro: I will see what I can do about the window size. My problem is the Advances tab uses all the space. Originally the window was smaller but I increased it to allow for all the Advances to be shown.
isidro: I've altered the window size. I've moved the Chosen Advances onto a separate tab along with Psychic Powers.
I have clicked the run generator button, but nothing happens...is there anythijg else I need to do?
Still Coming along nicely. Still havent figured out how to add insanity/corruption. Also when I select chaplain, it doesnt automatically add hatred, litanies of hate, or fearless, no prob though as elite advances work just as well.
Question for you tricky, this is obviously taking a lot of time and work, but what about major changes that are optional, like the new weapon damages?
Dam fine work soldier.
shadoestar said:
I have clicked the run generator button, but nothing happens...is there anythijg else I need to do?
Did you allow macros?
Thanks a lot!
Trying new version!
Isidro
Hi again!
Cheers,
KoRnio
KoRnio said:
Hi again!
Cheers,
KoRnio
All above are good points/suggestions. I will get to work on these ASAP.
Thanks for the feedback.
New version: v02_20110520
Fixed:
New:
Also incorporated v1.1 of errata (except for optional weapon stats).
New version: v02_20110521
Fixed:
First of all, let me say what an outstanding piece of work you are doing on this very ambitious project. I wish I could use Excel half as well as you. Now for the points I noticed while working on creating my Blood Angel Librarian:
Apart from that, great work. Thank you very much for this wonderful tool
Kilburn said:
First of all, let me say what an outstanding piece of work you are doing on this very ambitious project. I wish I could use Excel half as well as you. Now for the points I noticed while working on creating my Blood Angel Librarian:
Apart from that, great work. Thank you very much for this wonderful tool
Kilburn:
I created a BA Librarian and selected the deed Assault on Baal. This deducted 300 xp (which does not count towards Rank which is why you don't see your XP Spent increase). I then attempted to select Psychic Power Blood Lance and I got the message that I only had 700 xp and the Advance cost 1000 xp and so was not allowed to acquire. If I understand the rules correctly, then this is correct. I assume this is not what happened for you and you was able to acquire the Advance even though you shouldn't have had enough xp.
I will sort out the Force Weapon damage ASAP.
First of all, thank you for your very fast answer!
Uhm... I guess I need to clarify my original post. Since I've been playing that librarian for some time now, I have already spent 19000 xp on him. First I added 6000 xp and then began to spent them on the advances I have already selected by hand. that leads to the situation I described... in that scenario, Blood Lance deducts only 700 xp and in the end after purchasing 6000 xp worth of advances, I still have 300 xp left, which are the cost of the deed.
When I tried the same with only the starting xp, it worked exactly the same way you described, however as soon as I tried various amounts of added xp, the Blood Lance would end up deducting only 700 xp.
Also, thanks for the heads-up, I hadn't read the part where deeds don't add to the xp for your rank calculation.
Edit: OK, read through the deed rules on p. 74 of RoB and my reading is that the rules don't say that points spent on deeds do not count towards rank. The text states that
"Any adjustments made to the charactrer by by selecting a Deed do not count as advancements for the purpose of increasing your Rank (...)"
which, to me, means that the xp spent on the Deeds go toward Rank as normal, but the improvements granted by the Deed in no way do. Everything else would probably make bookkeeping just more complicated.
Thanks again for the good work.
New version: v02_20110522
Fixed: