This is very much my first (back?)stab at a set of character creation rules for Halflings in 3rd edition.
Note, I have only had this excellent game a week and am sat at work with no access to the rules, so this is more of a discussion starter than the result of much careful thought and play-testing!
Halfling:
• 15 creation points with +1 in Agility, Toughness and Willpower (if you consider that this would cost 24 points, it makes them slightly less powerful than a Reiklander at 25, which in turn is slightly less powerful than a Dwarf or Elf with 20+6, which feels right to me)
• Wounds: 6+Toughness (I think this still makes them tougher than their size would suggest, especially if using the bonus to Defence below, but given just how much less bodymass they have than the other races, I dont feel they should be able to take quite as much physical punishment)
• Small: Because of their small stature and relative lack of musculature; each increase in Strength costs one extra creation point (i.e. Strength 3 would require 4, a starting Strength of 4 would require a total of 9 and to start with Strength 5 would require all 15 points). Halflings cannot use two-handed weapons.
• Small (Alternate): Halflings start with a Strength of 1 and cannot increase it past 4 in character creation.
• Special: Considered 'Mostly Harmless': Often underestimated or even ignored by their foes, Halfling characters start with 4 fortune points and +1 Defence (really open to another intepretation of this, but want to give halflings that slightly lucky or blessed edge in a really simple way)
• It's A Big People's World: Either Resilience or Skulduggery start as trained (this gives the traditional thieving and hardiness)
• Food & Drink: Start with knowledge of one of the following advanced skills Tradecraft (Cook), Tradecraft (Farming) or Tradecraft (Brewing) are known (this is my least favourite, but want to get across their homely and industriously rural ways!)
• Allowed careers:
(Please note I dont have any of the rules here at work, so these are purely from memory:
Apothecary, Boatman, Bounty Hunter, Burgher, Gambler, Grave Robber, Hunter, Labourer, Mercenary, Pit Fighter, Rat catcher, Scout, Servant, Thief, Thug
. I dont see Halflings as devout or really bothered enough to enter the priesthood or dedicated/capable of becominn wizards but you may disagree
)
I also havent created any Halfling flavoured or Halfling-only careers yet - what could they be? Cook? Brewer? Gardener? Poacher? Reply with your ideas and rules please!
So - flame away people!
)
Matt