Flame Weapons vs. Hordes

By Luthor Harkon, in Deathwatch Rules Questions

Hi all,

does anyone know what happens if you attack a Horde with a Flame Weapon? How many are potentially hit and how damage is dealt is clear by the RAW (i.e. Range/3+1D5), but I could not find how "hitting" is resolved. Do I hit automatically or does the Horde receives an Ag-Test as normal singular opponents? If the latter, does the whole Horde gets a single Ag-Test to evade it or is one test for every "hit" allowed?

Maybe this was already asked, but I could not find anything in this regard with the search function.

Thanks a lot in advance.

a horde is auto hit for 1d5+3/range

so in that 1d5 it is assumed that you rolled agility for everyone in the horde and 1d5+3 of them failed their agility check and are hit.(this is a bad thing to say really because a hordes magnitude does not really correlate to the number of creatures in it but I think you take my meaning)

also they dont take checks to get set on fire because the magnitude damage is also assumed to include damage due to being set on fire.

so to conclude there are no agility checks when flaming a horde

I'm not sure if you're asking a question or making a statement with the last line, but you are correct that there are no Agility Tests rolled when using a Flame weapon against a Horde.

were does it say that?

Hordes don't dodge/parry?

I cant actually seem to find anything on flamers in the book. wether they requre a bs to ht or an agility from the target

the flame quality on page 142 says no roll to hit. the flame weapon entry under damaging a horde o p.360 says how much it does.

Hordes are auto hit since they cannot dodge and the # of creatures that are hit is your weapon/psychic power/ flamer-style-template is 1/4 of your range round up ... not d5+range/3. (page 360).

Hordes can't dodge also hordes cannot be set on fire (errata 1.1 p6)

Zenshi said:

Hordes are auto hit since they cannot dodge and the # of creatures that are hit is your weapon/psychic power/ flamer-style-template is 1/4 of your range round up ... not d5+range/3. (page 360).

Hordes can't dodge also hordes cannot be set on fire (errata 1.1 p6)

Strictly speaking, Dodge doesn't come into it, since the Ag Test to see if target is hit isn't a Dodge, just that target's Ag is used in place of firer's BS with Flame weapons. My own group's GM doesn't bother rolling and just knocks off the appropriate number of hits on the grounds that most Hordes are filled with low Ag cannon fodder and can't be bothered to roll their low chance (the horde's size based to-hit-bonus would be subtracted from Ag). I think this is mainly a narrative issue though, it's just hard to think of flamers missing a large group so we all seem happy with dropping this part of the rules.